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Messages - [Friends] Ro$$
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11
Pixel Art / Re: Warrior
« on: October 01, 2016, 06:05:19 pm »
The beginnings of a slash

12
Pixel Art / Re: [C+ C] Planet Time
« on: August 29, 2016, 11:15:42 am »
I think Meat is getting at half of the problem: The planets look flat and the rim around them makes them look more like pancakes. Try looking up how other people handle light so that they can make their objects appear spherical.
Here's a decent example

credit:someone's tumblr page  I arrived at after searching "pixel art sphere"

I think with this sort of shading they'll pop exactly how you want them to!

13
Pixel Art / Re: Running Warrior
« on: August 28, 2016, 04:32:04 am »

Wow that's a huge improvement! Thanks Meat. I can't even see much to improve.
I had to enlarge it and I fixed some smoothness issues. Still need to work on that head.

14
Pixel Art / Warrior
« on: August 27, 2016, 04:52:36 am »
I'm working on animations for an enemy. It's still WIP, but I feel like the animation is good enough to get some critique on it.
Thanks for the help!


Old:
Run
V1:
Slash
V1:
V2:

15
Pixel Art / Re: [C+C] Planets, space and co.
« on: August 20, 2016, 05:18:40 pm »
These look great! The outline (atmosphere)? on the 'earth' is bugging me though. It makes the planet look flat. I would either make it a lot more transparent or remove it entirely.

16
Pixel Art / Re: [C+C] Donald Trump On A Yacht
« on: August 20, 2016, 07:28:10 am »

The body being cut up by the propeller is brilliant!

17
Pixel Art / Re: [C+C][WIP] Slashing and Running
« on: August 19, 2016, 01:16:37 pm »

some simple adjustments to the timing can add a lot of tension and weight
Oh wow! Tweaking the frame lengths make this look way better. Thank you!
The frame lengths are a bit weird because I'm constrained to whatever the person programs the game thinks would be the most fun. I'm going to see if we can find a nice middle ground.

Here's a gif of what the animations look like currently in the game.

18
Pixel Art / Re: [C+C][WIP] Slashing and Running
« on: August 14, 2016, 04:33:42 am »
Keep it! It's much better this way.  :)
Thanks ;D
Now you've made second step slower which also slowed down the action. It's all up to you and what you aim to get but I think that to suggest force, actions needs to be strong and short, recovery from action can and usually should be slower but action itself not. But don't get me wrong more frames make everything smooth and appealing so you need to find balance between number of frames and how fast actions should appear.

That's a good point. I've done edited it a little to make his foot hit the ground faster. Does this fix it?
Yeah that tradeoff makes sense. I definitely see how I could end up just adding more and more frames because everything looks smoother without actually capturing the force of the actions I'm trying to portray.

19
Pixel Art / Re: [C+C][WIP] Slashing and Running
« on: August 13, 2016, 04:40:10 am »
I think that you have two unnecessary frames at the beginning of first swing which make animation slower and take away the force of the swing.

That's a really good point! I tried to keep the animation a bit smoother by keeping in the frames and shortening their duration. Do you think it works, or should I remove them entirely?

20
Pixel Art / Re: [C+C][WIP] Slashing and Running
« on: August 09, 2016, 02:21:27 am »
EXCELLENT work! #2 & 3 fix the problem, though there's a slight judder between the frames you removed now I think it adds to it, makes swing 2 feel faster and more forceful! 10/10
Thanks  ;D! I thought a lot about what was causing the issue and I think it's that the slashes happen at the same speed so they look continuous. I think #2 is what I'm going to go with. I'm glad! They were quick mockups so I'll polish #2 when I get some time

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