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Pixel Art / Main character walk animation
« on: June 26, 2015, 03:10:27 pm »
Like a lot of poeple here, I have been making a game for a bit. Now I've made a start to the main character's walking animation. It's my first walk animation as far as I can remember. I've only animated the legs so far.
Before I add animation to the rest, is there much wrong with what I have right now or the character in general? The whole thing doesn't seem to read well below the knees.
I can see some (possible) problems already:
-The right hip may be too far from the center of the body.
-The arms aren't of equal length.
-The character appears to be too dark against light backgrounds like those of this site. Some details are pretty much lost.
-Neither foot is touching the ground on frame 9.
Here is a sprite sheet of the various parts drawn on top of each other, from bottom to top. the upper row is a mockup of how it should look.

Any thoughts?