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Pixel Art / Re: [WIP] [C&C] WrestleBot Character
« on: September 25, 2015, 12:47:04 pm »
I couldn't see much in way of idle animtions in Megaman X; The bosses don't spend much time idling between attacks.
Anyway,
The first idle has too much movement to display in 4/5 frames. If you're going to use the simple one, you can at least move the arms around a bit:

As for the flinch, you probably can't reuse much of the torso if it's meant to be tilting backwards. The bot looks a lot fatter in the flinching state than in the standing pose.
Anyway,
The first idle has too much movement to display in 4/5 frames. If you're going to use the simple one, you can at least move the arms around a bit:

As for the flinch, you probably can't reuse much of the torso if it's meant to be tilting backwards. The bot looks a lot fatter in the flinching state than in the standing pose.