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Messages - BatElite
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Archived Activities / Re: Secret Santa 2015 Sign-Up
« on: November 16, 2015, 07:37:40 pm »
Reporting for duty?


-Sea creatures in general
-The Portugese man-of-war
-Baroque and Rococo
-Pipe organs
-Art Nouveau (NOT Art Deco!)
-Space ships with weird moving parts or tranformations for no apparent reason.


-When half of something cilindrical is mirrored so the lighting doesn't make any sense
-Art Deco
-internet memes
-Pop culture references


-Regardless of any like/dislikes you may or may not be using in your gift, I prefer a display of skill or "original" ideas/designs (whatever that means anymore) to appeals to emotion or other vagueness that modern art tends to try.

-If you feel like doing a mockup, but have difficulty coming up with anything: I've been somewhat obsessed with Mega Man lately,although I wouldn't want you to just do something Mega Man. I feel that would be too easy. You're free to make any other type of mockup too though.:)

I hope that's not too much or overly complicated. Sorry if it is.

Pixel Art / Re: [WIP] [C+C] SNES Platformer Game Tiles
« on: November 11, 2015, 04:16:07 pm »

Assorted thoughts and fixes.

My advice:
-Ditch the dither shadows; on modern screens they usually don't do much.
-Compensate for the above with stronger lighting
-Bring more different colours into the whole thing.

Also, spread some of the tiles across different screens. I don't feel that they should all be on one screen like this, although I couldn't tell you why.

Lastly, is this a strict sideview or not? I can't tell from the gradiented floors.

Pixel Art / Re: [C + C]Roguelike 32x32 2d characters (updated again)
« on: November 03, 2015, 01:46:34 pm »
-You should probably ditch most of the internal outlines, or colour them. They're not helping readability.

-Rows 3 and 4 are very dark and their torsos are pillow-shaded.

-If the rows are meant to indicate an increasing rank, the differences between most of them are so small that they are not immidiately noticeable.

Pixel Art / Re: Tavern WIP
« on: November 02, 2015, 11:35:01 pm »

The building is quite dark. I don't think I have anything to add on colours besides my edit.


-I don't think buildings in this style generally used stone doorframes.
-The bit between the doorframe and the logs is weird.
-The chimney is too messy.
-The dormers are out of perspective. I think it's mainly the way their sides connect with the roof.
-The shadows from the dormers are quite extreme.
-It's unlikely that a building like this would have windows that close to the corners of the building.

Pixel Art / Re: [C+C] Speed Of Sound Sonic
« on: October 27, 2015, 08:55:22 pm »

Did a bit of an edit on the scarf and the hilt. I didn't do anything with the shading of the scarf, so it might not make sense anymore.
The jagged line thing might become more apparent if you compare the two. The scarf in the edit "flows" better for lack of a better term.


-Why does the scarf have an outline while the rest doesn't?

-The ribcage is very short.

Pixel Art / Re: Need help with low resolution fast walk animation
« on: October 25, 2015, 08:55:05 pm »
I think what might be the problem is that you don't always have one foot on the ground. That is usually recommended for a walk.
Also the front leg becomes too long when it touches down.

Pixel Art / Re: Plug Character + Palette Help
« on: October 25, 2015, 06:52:45 pm »
Dool dude, does the gaint plug serve any purpose?

I don't have anything for the dude himself, but as far as your palette is concerned, the near-black purple is pretty much indistinguishable from black to me.
The dark red and dark purple look similar enough that you could turn them into one colour if you ever needed more space. You might want to create a bit more contrast between them.
I also feel that the light blue is slightly too purple. The palette is quite purple as is.

Pixel Art / Re: My Gallery [criticism desirable]
« on: October 25, 2015, 03:47:50 pm »
I think, that the biggest issue right now is inconsitency between frames/animations.
A few examples in the run animation:

-The lower front arm considerably grows larger as it goes to the right.
-The pelvis moves gradually higher until the front leg touches the ground again.
-The thorax repeatedly changes shape.

Between the two animations, the arms are thicker in the run, the thorax is different and the pelvis differs in width.

As far as colours are concerned, I agree with YellowLime that you should ditch the dither. I also notice that your colours are quite similar; Two colours on the back leg are difficult to tell apart, and the near black colours blend together as well.

As for the nose, I do like the idle one more, but I don't think that you add another colour for it when the rest of the cat is so undetailed.

Pixel Art / Re: Boron's depot
« on: October 25, 2015, 09:33:09 am »
If this is meant just to show off work, you should post this in the Portfolio section.

If you want critique on this, you might want to post a lot less at a time. Large compilations usually don't get much critique.

Pixel Art / Re: Help with Non Metallic Shading
« on: October 21, 2015, 10:32:24 pm »

I've made some (mostly) colour edits (ending up with the rightmost) with the help of the reference that was posted earlier. I don't really know anything about subsurface scattering either, but at least the creature looks less tasty now.
I can't really tell if it still looks like chicken/skin though.

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