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Messages - BatElite
Pages: 1 ... 4 5 [6] 7 8 ... 12

51
Pixel Art / Re: Sewer Environment
« on: December 28, 2015, 05:33:04 pm »


I think you can do a bit more with the lights for the overall atmosphere.

52
Pixel Art / Re: Bathroom Wall
« on: December 26, 2015, 11:41:27 pm »


I think that's the best so far. You have double seams where two tiles meet though (I'm assuming you're using 64*64 tiles), so I suggest you shrink the tiles slightly (pretty much my edit) because I suspect it'll become noticable in larger spaces.

In regards to going from here, you should make a few alternative tiles so the pattern won't noticably repeat but otherwise you can probably move on.

53
Pixel Art / Re: Bathroom Wall
« on: December 23, 2015, 08:41:41 pm »


I agree with DawnBringer. You can probably use even larger tiles than I did, and then you'd have room to add patterns/flowers to some of them like some older bathrooms. I can't find an example of one of those though.

I also think that the dark tiles contrast too much.

The lightest tiles blend in with the seams (my edit isn't doing a good job at fixing that though, I don't know what colour would be appropriate).

I'd also suggest using something other than blue for the bulk of the background. Now the background and the character have similar colours. The pink one didn't look much like a bathroom, but it did make the characters stand out.

54
Pixel Art / Re: Ello everyone. I could use some crit, please.
« on: December 22, 2015, 10:32:17 pm »
The problem seems to be that you're saving as .jpg, which introduces a lot of colours during compression. In the future use .png instead.

As for the ring itself, last update is certainly an improvement.
I'm not fond of the darker pixel on the outer edge. I assume they're there to make the edge stand out against the white background. I suggest working on a grey canvas.
Also, you should make the large gem either darker or brighter, as it blends in with the rest of the ring right now.

55
Pixel Art / Re: [WIP] Medieval Well - need help
« on: December 06, 2015, 09:04:19 pm »


You can ignore the alternative shading if you wish. I feel that the dark part ends too abruptly.
The important edits are:

-I changed the shading om the uppermost stones. Unless you've changed them to be rounded they're out of perspective.

-The posts are too long; they look like they end somewhere between the middle and the front of the well.

56
Pixel Art / Re: Help with my Ghost Ship Tile Set!
« on: November 27, 2015, 02:14:54 pm »
If it matters, I prefer the blue/green as well, both in palette and in style.

For a ghost ship you should show more wear/disrepear on the background, like you have in the foreground. The ceiling and dark beams could also use some.

As for obscuring the background, you'll probably make more than one room, and you can try parallax if the foreground still obscures too much.

On a side note, your green/blue mockup is a .jpg. Could you fix that?

57
Pixel Art / Re: [C+C]My first armor attempt.
« on: November 22, 2015, 06:32:52 pm »


The two biggest problem I found:

-Different pieces of armour are difficult to tell apart.
-Parts don't line up correctly. In the image I used the knees as a measuring point.

58
Pixel Art / Re: [NEWBIE]Simple pistol, please give me feedback.
« on: November 20, 2015, 09:43:06 am »


You need the image URL, not the page URL. You can get the image URL by right clicking the image.


You need way more contrast, some shades are barely discernable when zooming in.

59
Pixel Art / Re: Player hud for space-ish game
« on: November 18, 2015, 07:58:28 pm »


I've mostly done some colour changes. I mostly just dislike neutral greys (maybe a bit too much).

Otherwise, I (half accidentally) turned your ticks into small bars. In my opinion the ticks in your version contrast too much with the bar they're in, but you can probably also solve this by decreasing the highlight as Eischiya said.
I agree with Eishiya about the green bar and the dark brown. You also have a dark green that is so similar to the dark blue that I didn't notice it until I almost finished my edit. I don't think that is necessary either.

60
Pixel Art / Re: [C+C] Album Cover
« on: November 16, 2015, 08:37:17 pm »
The biggest reason that Decroded's moon works better than yours is that it blends into the sky. Its darkest colour is the background colour of the sky, and its shape is partly implied rather than explicitly shown. Your moon "sits" on the sky.

Otherwise, this looks very good. I suggest breaking up the symmetry a bit more. Especially the light the bonfire casts at the bottom and maybe the lighter mountains.

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