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Messages - BatElite
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Pixel Art Feature Chest / Re: [WIP] Cat Sprites for a Game Project
« on: July 21, 2014, 05:35:32 pm »

The lightsource is unclear to me, with the sprite appearing to be lit from below and above.
I've attempted to fix that in my edit, but I don't think I was very successfull with the cheeks.

Pixel Art Feature Chest / Re: Forest tileset... cliff [c+c]
« on: June 04, 2014, 06:27:12 pm »

To me the cliff looks fine, but there are dark lines that give away the grid.

Pixel Art / Re: Sonic NES remake
« on: June 01, 2014, 10:51:35 am »
As far as restrictions go, the 16*16 areas with white all use 5 colours except the block with the dark grey.
Furthermore, currently all four palettes have similar colours and the dark green would be the global background colour. The similar palettes would also make distinguishing foreground and background difficult.


I think you need more contrast, because the background an the island blend together right now.
Also, if the dude's head is round, you should change the goggles to show that.

Pixel Art Feature Chest / Re: Xedrai's sprites
« on: February 16, 2014, 08:53:28 pm »

You use a lot of colours where a few would also do well. On the left the colourcount on the sword was reduced to 8 including background, and it looks the same as the original. The right has 6 including background.

I only replaced colours though, except on the guard where it looked segmented otherwise. You woudl probably have to redraw some things. Also, the contrast on the blade is very weak.

Pixel Art / Re: [WIP] Space exploration game concepts
« on: February 01, 2014, 11:18:09 pm »
The palettes could use some improvement.
Regarding the alien ship colours, the ramp going from yellow to green to orange looks rather odd, because hue values go back and forth considerably in the asteroid ramp.
The human ships use a lot of grey, which tends to look boring. The red and orange are nearly identical.

Here are some palette edits:

For the alien ship I used the green from the original and made a new ramp from there.
I also gave the greys a blue hue and made the lightest colour in the ramp a bit lighter.

Also, some ideas for the ships themselves:

I think it would be better if the bubble exhausts on the alien ship went a bit more backward, to show more clearly where the ship is heading. I also shaped it more like a cone for the same reason.

The many lines on the round ships, as well as the other ships make conveying depth difficult, and if the sprites are going to rotate the lines won't be readable in most directions. The edit hopefully shows more depth.

On the whisk/scanner I didn't change much, but simplified it a bit. The thick outlines on the original make it hard to read.

For the double-barreled ship I did the same as with the round one, and added an idea for some firing effects.
Any other edits are mostly personal preference. Good luck with the project!

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