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Messages - BatElite
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Devlogs & Projects / Re: [C+C] Dwarven Fortress and Stuff
« on: April 23, 2017, 04:49:56 pm »
It looks more to scale, but the hair looks tethered to her leg now.

Pixel Art / Re: Jumping animation
« on: April 23, 2017, 01:16:23 pm »
Arms still short, and I'd add a bit of wobble to it for the falling-down to loop through for longer falls. Simulate wind resistance, that kinda thing!

Like so?

I've also made the tail a bit longer. Does the curl it makes look alright?

I did make the arms longer, but do mind that I try to bring the right arm into the front at an angle, so it looks short since there's no foreshortening.


I've started colouring and figured maybe any of you'd like to see. Adding the outlines I've changed the tail and back arm (and probably some other things). Some things still need to be fixed (front arm mostly)

The cyan leg is because the blue I used before is a colour of the character itself.

Pixel Art / Re: Jumping animation
« on: April 22, 2017, 08:35:05 pm »
Oh hey I looked at this thing again  ;D

Smoothed the head out a bit.
I think I'll start colouring this in next, unless anyone finds a thing.

Pixel Art / Re: [wip] samurai armour c+c
« on: April 22, 2017, 05:35:51 pm »

I think the new torso is a step back - it now looks like 2 forms on top of each other. The new skin looks nicer to me, but I think the hair looked better with the lighter purple.

Otherwise a few thing I changed (beside the torso):

-Lightened some outlines on the leg plates - I really like what you did with the shoulder armour.
-His left arm was suddenly lit from the other side compared to the rest
-I don't think you should do the light shading inside of the sword - it's rather cramped. The light outline I did is somewhat inconsistent with the rest of the sprite but I do think it looks better.

By the way I don't think you're using the darkest purple in the hair. Is that on purpose? I don't think you'd really need it anywhere.

Pixel Art / Re: My very first pixel art
« on: April 22, 2017, 04:53:54 pm »

It's better than my first attempt  :)

I think you made the back too small and the part where teeth go too long (Don't forget the mandible is missing, maybe you've accidentally tried to compensate?). I'm not very well versed on anatomy though. I've gone with a rather clean version - possibly too clean for my personal tastes even but whatever.

A few things:
-Unless you need for them to grab attention you don't need to seperate the teeth like that. You can fit considerably more in if you ditch their outlines.
-I'm not sure of where your light source is. You can shade your outlines to help with that.

I'm not sure why but the orbits still look a bit funny, but maybe you can figure that out.

Pixel Art / Re: New artists seek critique!
« on: April 22, 2017, 04:44:17 pm »
The only thing I really see as wrong is that the skirt is shaded as if it is a separate form. Mostly though the shading isn't giving me much sense of volume especially with the poncho - the entire shoulder/thorax area appears to be flat? The entire thing might benefit from shading more on par with the head.

I don't necessarily agree that it looks more like cat, but rather that it is a bit ambiguous since the beak (or whatever is there) is covered up. The head shape doesn't indicate much beyond "vaguely animal-like" to me.

Challenges & Activities / Re: The Daily Sketch
« on: December 04, 2016, 12:26:52 pm »
Drew a bit with a friend

A few sketches for a hypothetical tarot deck that will likely never exist...

... and a pun-based cigarette carton.

Pixel Art / Re: [WIP] Need help with a mech
« on: November 26, 2016, 09:49:50 pm »

The above is the same image in 3 different palettes

Your legs aren't quite following perspective and the back ones hadn't been updated to the broad design. I changed some detail to give you ideas otherwise. When changing the colours you forgot to update the lighter bit on the pelvis-analog.

You should also add some rubble or stuff in the foreground.

The left one is in the palette you use now. The middle is in your old palette (I personally think the brown/dark grey works better than the two greys, but both blend into the background) and the right one is in a different NES palette.

Archived Activities / Re: Secret Santa 2016 Sign-Up
« on: November 21, 2016, 09:59:15 pm »
In again.

Atnas, could you add page markers in the participant list, so it'll be easier to find someones list?

Stuff mostly copied from last year, likely to change a little:


-The Portugese man-of-war
-Sea creatures in general
-Pipe organs
-Art Nouveau
-Fresnel lenses
-Stupidly and/or needlessly overcomplicated mechanical things


-Internet memes
-Pop culture references


-Regardless of any like/dislikes you may or may not be using in your gift, I prefer a display of skill or original ideas/designs  to appeals to emotion or other vagueness that modern art tends to try.

Pixel Art / Re: Opinion on tiles
« on: November 20, 2016, 03:46:00 pm »

You're already using 5 colours with the grey for the checkered one. The white floor certainly wouldn't work with all the white outlines, but I think blue might.

Your colour choices are curious to me: there is always an unpleasant amount of contrast. The simplest way to fix that is to change the black, but you should also involve the red/blue more.

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