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Messages - Wallie988
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Pixel Art / Re: Newbie Trying To Pixel An Island
« on: September 12, 2013, 09:30:45 pm »
tim and r1k,
Thanks for the advice! I'm probably going to practice by redoing the trees and cave first... :3
*attempts to do some not so smooth shapes*

Pixel Art / Re: fruity shading experiments
« on: September 12, 2013, 02:15:39 am »
Love them! :D But I think strawberries are a tiny bit more pinkish and have shallower... dents?

Pixel Art / (WIP) Newbie Trying To Pixel An Island
« on: September 11, 2013, 11:56:33 pm »
Hey everyone! I've recently started with my big flower island chain project (this is just one of the petal islands):
Newest version:
(I can't remove the background on my computer)
I'm hoping to fix the issues before it gets too difficult.
At this point in time, it's not looking very good - critique and advice would really be appreciated! >^.^<

Pixel Art / Re: Pixel Egg (WIP)
« on: September 01, 2013, 05:58:51 pm »
Ah, thanks, I made some changes. :3

This time, the egg is blue (less noise and fewer colors):

Pixel Art / Pixel Egg (WIP)
« on: September 01, 2013, 05:11:31 pm »
Hello everyone! I'm very new to pixel art and have been trying to sprite some eggs for an adoptable site.


There might be a few problems with the shading....

Could someone give me some advice on how to make nicer eggs? :3

Pixel Art / Re: Trying To Sprite A Qilin (WIP)
« on: August 10, 2013, 07:59:40 pm »
Hmm, depends on how good you want this to look.  Right now it's cute but there are a lot of major flaws that won't be easy to fix.  If you're looking for a simple fix, take the shading out, up the contrast and shade following the form of the body and not the outlines.  Worry about the details of the scales until after you've got the volume looking right.  However, if you're looking to make it look really amazing, it's going to take a lot more time and effort.

Step 1: Find references.  If I were doing this myself I'd look up goats, deer, lions, dogs and alligators.  You will want to look at the hair especially, the shapes are looking matted at the moment.

Step 2: Using the references as a guide, go back to the outline and fix the anatomy issues.  There are a lot of things in your image that are combining to make this guy look really flat.  There's no room between the forelegs for a chest for instance.  You'll get a lot more room for that once you put the shoulders up next to the back where they should be, right now it looks as though his legs are only attached at the collarbone (which four legged animals don't have).  If you're having troubles seeing how things attach with the normal references, try looking up skeletons.  I'd also fix where the mane goes, right now you've got an off centered horn and a mane that looks like it starts as an eyebrow.   I'd rethink seriously the decision to do this guy completely in profile, it's less dynamic and in some ways can be harder.

Step 3:  Shade using form and volume.  Use the references.  Don't worry about details at all, in fact I'd leave out the scales for this stage.  Pick colors that have a wide enough range to be noticeably different, you can go back in later and make it super smooth if you really want.  Use hue shifting.  Imply muscles and skeletal structure with your shading.  That's a good point to show what you've got here, before it gets refined and complicated.

Step 4:  Imply detail.  You'll almost never want to draw every single scale, instead you'll want to imply the shape of a scale with shading or partial lines.  When smoothing out shading, there will be many places where you won't want every single shade.  If you try to put them all in it will flatten everything out.

K, I'll try some of those with another one, but for now, I'm going to try and focus on the egg:

Pixel Art / Trying To Sprite A Qilin (WIP)
« on: August 08, 2013, 01:26:43 am »
Hello! I'm quite new to pixel art, but I've decided to go ahead and start a Qilin to use for an adoptable site.

Here's what I have so far:

Anyone have any tips? :3

Pixel Art / Gecko Sprite Attempt (WIP?)
« on: August 03, 2013, 10:07:31 pm »
Hello everyone! This is my first attempt at Geckos...

V2 Gecko:
(fixed awkward dents and crooked legs)

Unfortunately, I can't seem to give the egg that glossy and shiny look. Any advice would be really helpful! :3

So, what do you think?

Pixel Art / Re: Very First Pixel
« on: July 16, 2013, 03:13:02 am »
Ah ok, but the octupus is a sprite for an adoptables site - a sand octopus thing (it stays afloat by inflating it's head, but normally stays hidden in the sand). :P

But yeah, the head is a bit light - I might redo the whole head because I'm also thinking about making it "rounder".

Pixel Art / Re: Very First Pixel
« on: July 15, 2013, 09:15:54 pm »
Ah, thank you! I originally tried to shade the body as a circle so it wouldn't look so flat, but... eh. Anyhow, can you tell that it's an octupus?

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