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Messages - politopo
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Pixel Art Feature Chest / Re: Coder Dept. Weapons
« on: October 21, 2009, 05:17:12 am »
I humbly suggest for the fire: old shape & new color.

Pixel Art / Re: need help with iso char
« on: October 14, 2009, 01:12:22 pm »
It reminds me of Lupin III... is it meant to be?

Pixel Art / Re: Rain project
« on: September 16, 2009, 07:39:24 am »
Thank you, I will work on it. Truly I often make the mistake of using too much contrast for the background... I thik I 'll keep the blocks I have now for the foreground and make less detailed and contrasted for the background...

Pixel Art / Re: [WIP] asjidsfjksdfkjsf i hate trees
« on: September 16, 2009, 05:15:27 am »
maybe I already told you..
but you don't believe me...
So I have to do it...
what about slanting the trunk?  ;D   ;D  ;D

Anyway really Impressing tree.  :y:

Pixel Art / Rain project
« on: September 14, 2009, 05:20:17 am »
Do you remember this old mockup?
well, my programmers moved, and we are making the game... here I post a new tileset.

In next daysI will start post also some new animations.
Asalways c&c really apprteciated...

Pixel Art / Re: Seven ladys enjoying the sun
« on: September 07, 2009, 05:41:56 am »
I (my software  :) ) counted a lot of colours: are you keeping a differente subpalette for each girl and her clothes, so to change them separate?
if it is so, ok, otherwise you could think using much less colours, like around 10 for the skin-tones, another 10 for hair, between 10 and 15 for the clothes and another 10-15 for the background. reducing much more the count, even if it is not a concern for you to keep the colour count low, it will give a much more sense of clean-ness to the piece, and you will feel more in control of what is going on there.
Another thing about colours, but not only: your colours do not spread enough in the whole range, you are using only a small part of the light ones, in a sunny day as the one you are painting shadows would be more strong, so punt in your palette also dark shades and use them (add strong shadows to the girls).
A third critique is that things in the far distance loose detail, so you should use less saturate colors for the mountains, and on the converse a more crisp palette for the grass on the foreground.
About shapes, you could use some reference to draw the clouds, 'cause now they are drawn in an automatic "childish" way (don't mean to be offensive, if you are used to non-pixel drawing, you should know that drawing in an automatic and childis way is a big BIG problem that all artist have when they start, and sometimes arises back after years even for skilled people...).
Keep going, you are improoving.  :y:

Pixel Art / Re: [WIP] asjidsfjksdfkjsf i hate trees
« on: August 24, 2009, 05:26:50 pm »
I think that the only problem with the trunk, is that it is too much straight, try to add some bump, or slant it a little, and it will not look "flat" anymore...
The rest is relly wonderfull, maybe worth of featuring.

Pixel Art / Re: WIP tree - C&C?
« on: August 08, 2009, 09:02:31 pm »
I think the tree doesn't fit with the rest, because it's like it is on a perspective that is more frontal than the soil...

Pixel Art / Re: [WIP]My Avatar HELP! please
« on: August 08, 2009, 01:06:56 pm »
i hope it helps

Pixel Art / Re: [WIP]My Avatar HELP! please
« on: August 08, 2009, 09:32:00 am »
there is a small problem in your city, that is: all lights are off...
remeber that  some reference is always usefull...

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