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Messages - Mr.Modem
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11
General Discussion / Re: Awesome Pixel Tie
« on: April 02, 2007, 09:15:48 pm »
@pixel-tie:
Sweet ;D But that black outline is quite nasty. Some AA would probably help...
Now we just need a tie that follows c64 mcol restrictions.

12
General Discussion / Re: Zomg
« on: April 02, 2007, 02:32:42 pm »
We should make this the new punishment if you don't submit your Secret Santa gift on time. Much worse than being banned  ;D

13
General Discussion / Re: Zomg
« on: April 01, 2007, 03:47:53 pm »
The most sad thing about the whole thing is that there are forums that looks even worse, every day in the year.

14
General Discussion / Re: Official Off-Topic Thread
« on: April 01, 2007, 08:19:29 am »
Haha, love the april fools joke. So disturbing  :'(

15
General Discussion / Re: Are hex tiles hard to draw? Any tutes?
« on: March 28, 2007, 12:59:21 pm »
Isn't Q*bert isometric? I think The Settlers (http://en.wikipedia.org/wiki/The_Settlers) is made up of hexagon tiles.

16
General Discussion / Re: Keyboard Pixel Program
« on: March 26, 2007, 05:54:04 pm »
There is a function in windows called MouseKeys that let you control the mouse cursor with the num pad. It may not be the solution you wanted but you might as well try it out: http://www.microsoft.com/enable/training/windowsxp/mousekeys.aspx

17
General Discussion / Re: Keyboard Pixel Program
« on: March 26, 2007, 05:41:25 pm »
And it looks like it would fit in a wallet.

It fits into the PC-card slot of the laptop. No need to carry around a wallet  :P

18
General Discussion / Re: pixel art books ?
« on: March 22, 2007, 03:27:58 pm »
Maybe this book: http://www.blendernation.com/2007/01/12/free-book-designing-arcade-computer-game-graphics/ will help you.
I don't think you'll learn any specific pixel art techniques from it though (I read it a long time ago, so I don't really remember) but it may be helpful anyway. I remember it had some really good explanations of the technical side of pixel art (screen modes etc.) and it also contained some interesting interviews with old sceners. And it's free so you have nothing to loose.

This old book may also have something to say about the subject too: http://www.amazon.co.uk/Using-Deluxe-Paint-Steven-Anzovin/dp/0874551706?tag2=gp04-21  :P

But seriously, I don't think a book could teach you how to become a better pixel artist. I think the best way too learn is to work on your traditional skills until they're really solid and then study some works from you're favorite pixel artists.

19
Pixel Art / Re: Kenneth Fejer Inspired 3D Pixel Ship
« on: March 05, 2007, 03:10:55 pm »
when last i checked, Gmax and Wings didn't handle textures..?  (without a number of expanders and plugins and other apps)

No, but it's a damn nice modeler  ;)
Blender looks rather nice too. I haven't tried it myself though.

20
Pixel Art / Re: Kenneth Fejer Inspired 3D Pixel Ship
« on: March 05, 2007, 02:02:31 pm »
Thanks. I ask because I'd be interested in doing something like Kenneth's and your work as well, but I'm not exactly willing to shell out money for such a high-end application (+ huge learning process?) if I only want to be able to experiment with low poly models and stuff, heh.  ;)

I can really recommend Wings 3D. I don't know how well it handles textures but it's awesome (better than 3d studio max) for low poly modeling.

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