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Messages - vedsten
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31
Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 07, 2008, 01:29:22 am »
Shit  :yell:

So.. my settings in PS defiles pictures both on import and export.... i need to read up on color profiles  :mean:

Ohh well, will fix tommorow

32
Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 07, 2008, 01:19:16 am »
Mmm yea, i see were you are going, I'll def. give this a go tomorrow
I'm assuming that you haven't boosted the saturation on purpose. Looks like it's been defiled by the "save for web and devices" in PS  ;) (with my settings this is what happens anyway)

33
Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 06, 2008, 10:49:43 pm »
Mmm, those videos make me wanna watch it again.

Particularly like this one, and, I now get were you where going on the persp. thing
http://www.youtube.com/watch?v=Of-j5pPt_Bc I meant 00:43

Anyhow, mixed it up a bit.

/
OLD/NEW

Pretty much just added a few design elements where i saw fit. Also, small edits on sprites.

More input is welcome, but I'll probably leave it at this

Edit: ohh yea forgot to tell  that i dropped additional BG palettes due to aforementioned issues. Didn't touch the hair color either since I'd have to rearrange all the sprite palettes

34
Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 06, 2008, 07:57:42 pm »
Thanks for the crit conciet :y:

I think you accidentally took the length of the movies (movie A is 01:12 long and movie B 02:23), so i don't really know were you're getting at with the first line. I'm sensing it's requires a major overhaul though, and honestly, I'm not gonna redo the basics. Anyhow, I'd still like to know what you meant so if you're up for it, I'd like getting the intended times for the videos.

On the color thing - I've been playing around for the last hour to see if i could squeeze some more colors in. Obviously i can't afford to be picky with a NES Palette, but I'm not gonna throw in more colors for the sake of colors. Right now It kinda feels like a major trade off - as soon as I mix it up a bit, it looks... well more colorful, but it has a major toll. All sense of ambiance goes down the drain, so although the coloring might be more in tune with the movie, the overall atmosphere isn't. Thats the conclusion I've drawn so far anyhow. Any edits proving me wrong would be very welcome  ;D

If you want to pick up something from the light, make it the placing of lightsoruces, the way they build the atmosphere.
I'm not getting this  ???

As for the art direction you're unfortunately right. Instead of just throwing together a random harbor scene i should've focused on specific elements and builded the scene around those. I'll go add some more wierd contraptions now. I'll prob. take the low road though, just adding some bigger tubes'n shit to the right most house as I'm not too happy with it anyway.

I'm sorry if I seem unwilling to change to much, but I spent a lot of time on this and I'm pretty fed up with it. I wanna get back to my generic zombie mockup :)
Thanks alot for the crit tho

35
Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 06, 2008, 11:42:54 am »
Thanks for the comments guys  :)

Yea, the colors didn't really turn out how i imagined. Initially i wanted to make it in cool greens and blues as this is how I remember the feel of the movie (wasn't the yellow/red/green thing for Amelie? I'm bot sure tho, cause this is pretty much just based on my memory, the references out there are very scarce). However, every time i tried to throw some green in, i didn't care for the look of it. Might give it another go tonight tho.

Edit: yea Gil, actually your right, Ron's hair does look kinda red in the few ref's i managed to scrape together, I'll fix tonight

36
Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 06, 2008, 01:42:21 am »
La cite des enfants perdus (http://www.imdb.com/title/tt0112682/)



Resemblance with movie went out the window trying to make it look good.
Should comply with all restictions. 1 BG palette 4 sprite palettes

37
Challenges & Activities / Re: Mockup Frenzy #7: Cinematendo!
« on: March 05, 2008, 12:56:51 am »
Quote from: mice
Quote from: cave
The movie showed quite clearly Jack being beaten to death by three men, as his wife was telling her version of what happened to Ennis.
Now I don't know if you were deliberately trying to be offensive or not, but the point is that it is offensive.
I appologize to anyone being offended by the submission. This was not my intent, at all.
The mockup is now removed.


What, what what? Throwing babies is okay, shooting at pregnant ladies is cool, but a game with homicidal homophobics is not? Please post your mockup, else I'll start posting offensive ones too because I dislike political correct censorship. I'll start with a game where you are Borat's retard brother - you break out of your cage to censored your sister - HIGH FIVE!

Don't know if the picture what supposed to be offensive or not, haven't seen the movie, just had to comment on this, cause what a load of crap :n: Off course there are political self censorship - or a healthy idea of normal human conduct. Would you approve of a game based on American History X where you played a nazi bashing jews and blacks? Or a game based on Schindler's List where you had to control gas chambers? If not (and god i hope that's the case) this i merely you having different attitude towards what's acceptable and not than other people on the forum.  I you would be fine with comments of racist, homophobic or antisemitic nature, then go ahead, make a point on "political correct censorship", post comments with content of this sort. I'll praying for a quick ban.


38
Pixel Art / Re: They're Already Here + Behemoth
« on: February 25, 2008, 10:50:34 pm »
the left leg looks kinda clumsy compared to the athletic right one. The tail - crotch transition looks wierd as he's lower body kinda extends into his tail. For improved believability i think the tail should start where the legs end. Ref: http://www.canis.no/oppdretter/rasebilder/rase_364_1.jpg (i know it's a bud-ugly non-muscular dog, but hte overall design is kinda similiar).

Other than that, very nice. I hope you'll continue working on the alien- the design is cool, and the palette very bold.

Cheers
/vedsten

39
Pixel Art / Re: [WIP] 16-color mockups!
« on: February 22, 2008, 01:18:03 pm »
The tiles on that new desert one looks a tad strange, like a top-down texture plastered on a side-view tiles. The moon background pops out a tad too much considering it's.. well a background.
Other than that these are ALL kinds of awesome ~ espc. that new swamp bg.

40
2D & 3D / Re: Official OT-Creativity Thread 2
« on: February 13, 2008, 02:19:30 am »
@ Adarias, yea, it sounded easy when i read about it in the help me file, but after playing around with it the last coupple of hours i give in. I'll try pulling them closer together tommorow

@Rydin, hehe, yea it does kinda "fight with it's own sexuality"  :D, the goal was to create a cute, semi-cartoony font that did well in large sizes. It's for a childrens game I'm working on. I posted a screen from earlier in this thread, and actually, I have a new one. I'm kinda ambivalent about posting it, since it suffers from the exactly the same issues people here pointed out on the last one, but mehh.. I'm comfortable with the style and i have to do a lot of them, so I'll stick to this:



Text on book will be taking care of with programming

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