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Messages - Pix3M
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Personally, I wouldn't have left a critique here since it was pretty clear the intent was to share, not ask for a critique. Eh, damage has been done.

There will always be quality critique from people with greatly varying personal tastes and often good skill.
If one does not wish to improve, there is always DeviantArt.

Hey, don't be knocking deviantART as a place where you can just wallow around and never improve. It is a great place to just share your art. Surely not a place to expect critiques, but doesn't stop people from using multiple sites  ::)

Challenges & Activities / Re: The Daily Sketch
« on: April 06, 2015, 07:36:44 pm »
The result of the motif study is worked into the UI and I borrowed the use of geometric shapes. Pretty much, "cherrypicking" parts I find particularly interesting

The characters were intentionally JRPG-esque bastardized creations

I suppose I can look at more ornate designs used in East Asian design though.

Challenges & Activities / Re: The Daily Sketch
« on: April 05, 2015, 08:44:07 am »
So, I decided to sit down, give my personal art project a major facelift and this is what I got. Basically, the art project is an easy-to-program idle game written in Javascript, and the art direction is something JRPG-like basically Frankensteined out of Western, Chinese, and modern styles.

Of course, that earlier motif study of what makes a setting look Chinese, I shared earlier pretty much gave me an obvious suggestion to try an art direction, much like what Fez did, to abuse the hell out of right angles.

Named this new font 'Central Square' because the setting as suggested earlier intends to use China as one source of inspiration, which I named my setting's starting country "Centralia" which is a bilingual joke considering China in Chinese pretty much means something very similar. So... Center + Square font = Central Square.

Sounds awfully city-like for something used in a "East-ish-Asian-ish aesthetic" but who cares?  :lol:

Challenges & Activities / Re: The Daily Sketch
« on: March 30, 2015, 03:32:00 am »
In the distant future, Vagrant may be my next target for tasteless imitation in the name of practice!

Challenges & Activities / Re: The Daily Sketch
« on: March 29, 2015, 08:56:27 am »

Well, I pulled off a Vierbit imitation.  :crazy:

Paying this close of attention to somebody's style teaches you a lot of details that you would normally glance over from a casual observation


I am in insomniac workaholic mode right now  :ouch:

Challenges & Activities / Re: The Daily Sketch
« on: March 28, 2015, 07:11:06 am »

I wanted to imitate Vierbit a few months ago to figure out how his pixel sorcery works. My second attempt is turning out really well so far

Pixel Art / Re: Waterfall flow problem
« on: March 26, 2015, 09:10:30 pm »
Movement of flow feels nice, non-vertical borders make sense, given how water loves to stick close to water ...
but with non-vertical edges, I think you need to bring movement to the edges too. Possibly with some sub-pixel animation.

I was hoping nobody would judge me for my lazy edit  :o


Pixel Art / Re: Waterfall flow problem
« on: March 26, 2015, 07:59:45 pm »
Well, smaller waterfalls make this general shape, decroded, and it's partially due to water's cohesion property. If you have a good faucet, turn on your faucet and watch. I also observed that general shape when I was around much bigger waterfalls that are probably ~4x my height when I sat down around waterfalls. The shape probably disappears if we're dealing with massive, massive sizes, but at this scale, I thought yeah, you should see the waterfall narrow down at the bottom.

(oh, just thought I'd mention that I also omitted the effect that the water "pieces" start to separate so you get literal waves of water continuously pounding on the bottom of the fall.)

I can see this is an obvious problem if we want huge waterfalls, but, who knows if we can accept a maximum waterfall size just for a smoother look?

Pixel Art / Re: Waterfall flow problem
« on: March 26, 2015, 09:46:52 am »

How about some stretch and squash?

(One time, I stared at some waterfalls for a long time... this is what I learned, but never animated what I observed)

Pixel Art / Re: New to Pixel Art, would like feedback please.
« on: March 26, 2015, 09:14:44 am »
The forums have a feature to zoom in to images on click, check this out:

Here, I pretty much regurgitated what I learned from my landscape studies in this quick and dumb edit.  If you have the time, check out some real landscape photos.Maybe it looks fake because the mountain is artificially large and close? Maybe the colors don't reflect its intended distance? The flat side-view ground made me think that the mountain should be super far-away because the hero is standing in a flat plains area.

It could also look fake because it lacks a lot of finer details of a real mountain. If you try to fake details that you never took the time to learn, you're pretty much relying on cartoony shortcuts. Look at a mountain, draw what you see, you'll get familiar to all the small things that makes a mountain look like a mountain.

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