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Messages - Pix3M
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General Discussion / Re: 2X, What is Your Opinion?
« on: August 03, 2015, 04:34:58 pm »
Initially, I preferred 1x because it felt "higher quality", i.e. higher res.

Recently, I primarily work in 2x because it's faster to produce results. The lower-res is not an issue anymore because I am a combination of simply better at handling 2x pixels, or that I just opened up to them more easily.

Depends on what you want.

Challenges & Activities / Re: The Daily Sketch
« on: May 15, 2015, 10:48:35 am »
I need sleep  :crazy:

I skimmed it, I had the impression that the artist mostly renounced pixel art because their artistic intentions is not compatible with pixel art. Suggesting that pixel art isn't bad, just that you still have to be aware of its strengths and weaknesses or we'll start to reach a point of dissonance

I will admit I had an incredibly naive phase of 'destroying the pixel', which I still do occasionally particularly with various studies. Most of my main "content" is done in a style that is more compatible with the medium, I.E. resolutions comparable of those used in the pixel art era

Challenges & Activities / Re: The Daily Sketch
« on: April 26, 2015, 02:57:12 am »
@Lachrymose That's a bit of emphasis placed on individual hair strands. People usually suggest to focus on the forms instead. I dunno, think that's worth a shot?

Challenges & Activities / Re: The Daily Sketch
« on: April 24, 2015, 12:00:57 pm »
Purple sparkle horse

Pixel Art / Ludum Dare - Elem3nts - Ruined path environment
« on: April 21, 2015, 01:43:15 am »
I often read threads and maybe give feedback, but I don't create threads here enough. I'm getting at a point that future points of improvement are becoming less obvious

So, I did Ludum Dare and I REALLY wanted to have a game where my environment art is emphasized a bit and have significant effort put into it. This was what I made in three days, while juggling the programming end as well.

My game is posted here:

^and a copyright shizz in case people find this via google images or something

And I would especially like feedback on these environment assets, which admittedly suffered from a rushed workflow that did not get the justice of having extra time to think it through.

Obvious issues are grasses not tiling that well, cliffs aren't finished, and the base of the tree isn't properly unified with the grass. Anything else I might be missing?

Challenges & Activities / Re: The Daily Sketch
« on: April 15, 2015, 10:13:00 am »

Challenged myself to make a 8x8 medieval font. Of course, being mindful of the grid, you have to draw smaller than the grid size, so the biggest I have is 7x7. the annoying thinness of the lowercase "i" is less annoying if it's 6x7 instead, so there's extra natural room to make the 'i' work out better.

And something from yesterday to get my feet wet at actually using human anatomy in spritework. Uploaded to tinypic but just checked and they don't like adult pics  :-X Hotlinking from deviantART in case that image gets randomly removed

@PPD: Sparkledogs.  :D

Challenges & Activities / Re: The Daily Sketch
« on: April 13, 2015, 08:33:27 am »

Was under the influence. Feels good.  :crazy:

personally I can't get my head around an artist who isn't open to critique.

(As a frequent deviantART user...)

It depends on why you draw. Of course, people who frequent this site will find critique to be incredibly normal, and a very routine part of what we do.

For others, like casual "I just draw for fun" people more likely to frequent a site like deviantART rather than a forum like this, art is more of a personal thing. If you critique a personal thing, you're basically critiquing a person. For some people, critique is something you don't normally get, and something you never got adjusted to receiving on a regular basis.

The first critiques I got, I did not take well because I took it as a blow to my ego. It takes time to adjust to a lifestyle where critique is an typical part of the drawing process.

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