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Messages - Vagrant
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11
Thanks, Vagrant!

And I think you totally should! I learnt a lot from it!

Trying to work around other's "mistakes" is a nice way to improve.
I focused a lot on good shading to make a lineart to look nice even with it's flaws. Some of these were very easy, while others were a pain! It's strange how the same game have some really well drawn sprites (like scyther, magikarp),  while others are really questionable looking (like weepinbell, marowak or jigglypuff). Multiple artists, maybe?

Anyways, I wonder what are the gba limitations, maybe I could reduct these ones without too much loss and put them into a rom hack just to see how they'd look in action.

It can be very easy to achieve; the only problem being that your style would clash with the pre-existing Fire Red assets such as maps, trainers, HUD, ect. Not to mention needing Pokemon back sprite versions. 

I, myself, would just lightly edit the originals and remake some of them, to taste. While focusing the real pixel work into the maps, menus and such. Especially maps:



I'd like to try that style on the GBA, in my project. It's very similar to my past Fire Emblem material as well, except cooler in temperature.

FR/LG Commercial Critique anyone? At last I know I want to push the limits in many aspects of those games, especially in pixel.  :-*

12
Challenges & Activities / Re: The Daily Sketch
« on: May 28, 2016, 01:13:49 am »

13
Pixel Art / Re: Pal hires works - what to do now?
« on: May 26, 2016, 11:58:27 pm »
Quite nice! Thanks!
quick way:


I don't know about this. It takes away the style of the originals.


I however love, that the artificial elements are made in all of these sharp pixel 45°/90° angles, while the organic beings in the picture are unbound by it, that with having unconstrained curves and such. Nice effect.

14
Challenges & Activities / Re: The Daily Sketch
« on: May 26, 2016, 02:40:47 am »

15
Challenges & Activities / Re: The Daily Sketch
« on: May 24, 2016, 11:44:03 pm »

16
Pixel Art / Re: [Journal] Hermidraw's Pixel Art - Beginner
« on: May 24, 2016, 01:19:48 pm »
Good, good.

Keep it going. It's an interesting 'traditional' take on the subject.

17
That is just beautiful Jinn.

In many ways, I've always wanted to do something similar to this. Except that my aims usually also involved modding it all into a Game Boy Advance gen game to carry around and play, as well as display. Not to mention it being a nice resource to design my own quickie pokemon adventures.

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Challenges & Activities / Re: The Daily Sketch
« on: May 21, 2016, 05:46:19 am »
Nice.

Today's refining. I'm getting better at this


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Challenges & Activities / Re: The Daily Sketch
« on: May 19, 2016, 07:56:22 am »
Speed colour sketch today. Basically I'm learning how to speed up my process by laying colour/shading/form/likeness in a quick and efficient way.
Before, I was slow like a pixel artist is, learning to detail bit by bit, and experimenting, and figuring out how to shade and such, which is why I closely followed references to a sufficiently acceptable level of detail.



I may detail this one soon, as well as update some of the other ones I posted in the past.

20
Devlogs & Projects / Re: Battlemace: Winds Of Ruin
« on: May 19, 2016, 04:55:58 am »
This looks rather promising.

It would be excellent if you had top animation talent by your side. To aid in diversifying the movements, have many versions of walks, thrusts, continued attacks, shield bashes, ect. Fluid, delicious animation.

A top down zelda-style game, focused on engaging combat, realism, and large scale war.

It has such huge potential if done right. Combat formations, sieges, castle defense... Just remember the animation talent as well as the illustration style. Style, style, style. Make it look beautiful. ;)

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