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Messages - Peyton
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31
Pixel Art / Re: Self Portrait
« on: May 23, 2013, 12:17:31 am »
I played around with the contrast a bit, and this what I got.

32
Pixel Art / Re: Self Portrait
« on: May 22, 2013, 03:06:43 am »
I'd say more contrast!
But I can't properly judge that with this half-broken monitor.  :P



The eyes looked rather square so I attempted to fix that too.
And some parts stick out a bit too much with the contrast change.
I'll play around with contrast a bit more tomorrow, and I'll fix that eye then too :)

33
Pixel Art / Re: Self Portrait
« on: May 22, 2013, 02:13:17 am »
Looking pretty cool but needs more contrast IMO, try using a mid-tone greyish colour (or plain grey) for background instead of white, this should help you get a better contrast balance.

The outline is too strong, though this would be fixed by more contrast in ur shadows.
Try using 2 separate colours for outline, one for hair and one for skin, or just get rid of outline all together as its not a requirement.

Area around nostril needs improvement unless your nose really looks like that   ;D
Thank you for the criticisms :)
I intend to keep the outline how it is out of personal taste, but I see where you are coming from.
I have added more contrast, fixed the messed up inaccurate nostrils, and did some random refining.

34
Pixel Art / Self Portrait
« on: May 21, 2013, 05:46:35 pm »
So, I have been in need of a good avatar for a while, and I figured that a self portrait would do the trick.
Today I began trying to get the general placement and shape of everything down.

Colors are temporary
Edit:
Did a lot of refining, and got carried away.
If anyone could give me tips on doing hair, it would be much appreciated.

Edit 2:
Refined some of the highlights more.

Edit 3:
Began hair

Edit 4:
Refined hair, coloring, and other random things.

Edit 5:
Changes based on Decroded's suggestions.

Edit 6:
More contrast, fixed eye.

Edit 7:
Changed coloring and contrast.

Edit 8:
Reduced dithering, random tweaks.

35
I really like that idea of making the colors stand out more.
It would require me to add more to the palette, but that shouldn't be too much of an issue :)
And I will get to work on those clouds soon.

36
Thank you both for the critiques.
I am really used to keeping my tiles blocky and in a grid, blame it on Minecraft. I will try to break up the grid and round things out.
The idea for this hypothetical game was to be sort of like Mario, but where you had to get to the golden idol in the center to move on to the next area. There is not too much concept there, as this was just done for fun :p
I have to agree with the character being too small, perhaps if I remade it to be taller and more noticeable, perhaps with some sort of fireball mechanism.
I have to agree 100% about the HUD. To be honest, it was rushed and I didn't put my best efforts into it, so I will have to tweak it so it looks better.
Once again, thank you both for your critiques, I will do my best to follow them :)

37
Hello everyone, this is my first post here on Pixelation.
Some of you may have seen me on PixelJoint as peytonisgreat.

Well, I created this today using some basic 16x16 tiles and a medium sized palette that I made as I went, and I would like any critiques and tips you could give me on how to improve.

This piece was mainly to test out a tip given by CraftyPixel, where I needed to make my piece less dull and empty.
So, without further ado, here it is.

All in all, I think it is one of my best pieces, even with it's little issues.



Version on PixelJoint can be viewed here: http://www.pixeljoint.com/pixelart/77439.htm

Criticisms I have given myself:
Characters do not match rest of the piece with their outlined style
Light source on gold/bronze/something tiles does not match rest of piece

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