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Messages - Fizzick
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Quality edit SteamCaptain!

Unpaid Work / Re: [PROFIT SHARE] Hunter X Hunter Game
« on: April 22, 2015, 03:34:48 pm »
How does one share in the profits if the game is based on a private IP that, presumably, you don't have the rights to?

Pixel Art / Re: Dark Creature Attack/Walk animations
« on: April 22, 2015, 03:23:49 pm »
I think the critter should lash forward a little more for all this anticipation.

Pixel Art / Re: Backgrounds
« on: April 21, 2015, 08:13:29 pm »
I think the water would be a lot brighter, less saturated. Water only happens to be blue most of the time because the sky is too. Typically it takes on its surrounding's colors almost entirely.

Pixel Art / Re: Help with Gameboy apple!
« on: April 20, 2015, 03:40:51 pm »
First off, there is no need to post it zoomed in. This forum has a script that lets us zoom by clicking on it, and un-zoom with cntrl+click.
I think you should swap the flesh color with the skin color. Even with green apples, the inside is an off-white and not dark.

Pixel Art / Re: [C+C] Top down RPG: sprites and stuff
« on: April 10, 2015, 05:14:01 pm »
Cool stuff! -snip- Also remember that you can use saturation contrast to pop certain things a bit. Keep it up.

disregard the shading comment.

Pixel Art / Re: Waterfall flow problem
« on: April 09, 2015, 03:30:37 pm »
New colors make the trees appear much nearer. I would shift the furthest plane of trees a little more towards the sky color to show distance. I also think both look great  :y:! Try a blueish green set with red foreground trees?

Pixel Art / Re: Self Portrait
« on: April 09, 2015, 03:27:06 pm »
Tried to give it a little more 'flavor'. Really just roughhousing with the colors, and a little shadow tweaking/simplification. Let me know if any of this is sticking!

For an alternative.

Pixel Art / Re: Outline or No?
« on: April 09, 2015, 03:05:53 pm »
Decided not to use outlines.  :y:

Pixel Art / Re: Outline or No?
« on: April 08, 2015, 06:56:15 pm »

Like this?

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