Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - HardcoreBadger
Pages: [1]

1
Hi,

in gamemaker 8 there is a sprite editor, where you can add some animations to a sprite, for example you can make it shrink in x frames, or become invisible


that's very very very useful, and so I wonder if there are others tools like this available with more options ? i can't find any (maybe i'm using the wrong keywords)
By tools i mean programs or scripts for gimp, or plugins or no idea lol


Thank you

2
2D & 3D / What is wrong with this animation ?
« on: January 14, 2013, 08:13:52 pm »
Hi,

I did this with a model, the skeleton is supposed to be a monster that's why he has long arms but this animation looks weird, no ?

I made one earlier which was better but I don't find the words to explain what i dislike here (i think it's decent though)





Can you tell me if there is something wrong or if i'm just looking for the small details (on a sketch -_-) ?

3
General Discussion / Drawing from a 3D model (skeleton)
« on: January 10, 2013, 07:57:15 pm »
Hi,

i know this technique is old, one of the game I like and which is very old used it, Legacy of Kain Blood Omen, they drew their characters based on a 3d model which could be viewed from every angles.
I need to draw exactly the same angle view than in this game (45° top down), I already drew some animations but more from a 20° lol if you know what i mean.

So do you know how should i proceed ?
Can i download free to use 3d model of a knight for example and observe it in a free program like google sketch or blender ?
(i have no idea of what i'm speaking)
Are there already pre-made sites/animations with this kind of thing to inspire ? i don't need details on the character, the minimum would be the skeleton !


For the moment I only need walking anim from 45° angle and sword attack/shield pary.

Thank you for the eventual help

4
2D & 3D / Castle rooms sketches : i need your help
« on: December 08, 2012, 02:48:16 pm »
Hi,

I'm trying to make my first game which will look like a 3/4 top down rpg, like Sunset Over Imdahl, Blood Omen, Zelda.

The game will take place in a castle, in its rooms. I only need few rooms ideas in theory (but the more the better). The problem is I really don't find any reference to help me, anything to inspire me, so I ask you there if someone could sketch or draw something really quick, just to get some rooms ideas (what could be inside, what kind of textures I don't know).

Else you could indicate me some reference pictures.
Else i'm gonna experiment shitty drawing till i get something good :p

I drew these as first draft





 http://www.noelshack.com/2012-49-1354977442-testjose004.png
http://www.noelshack.com/2012-49-1354977448-testjose006.png

It's more like an abbey's garden because i don't think there were things like that in castles but I thought it would be easier. Maybe i should stick with indoor rooms which is more "realistic/convincing" although the plot will be totally absurd.

As you can see this is not really appealing... I don't have good ideas in mind, the perspective is weird lol. I drew this only to have an idea of what it'll look like.

5
General Discussion / Hand Drawn RPG-style game ?
« on: December 01, 2012, 05:46:51 pm »
Hi

do you know some games where you move your character and the background is handdrawn like this one ?
http://db.tigsource.com/games/sunset-over-imdahl

From a top down view or 3/4 top down view and without tiles ?

Like a point and click but you control the char with arrows

6
2D & 3D / Trying to animate my first Character (walking 3/4 top down)
« on: November 10, 2012, 06:33:38 pm »
Hi,

this is not pixel art so i post here,

I'm trying to make my first animated character, and it's hard :x I never animated anything
I think i'm almost done with its walking animation, i just need to ink it with my mouse and gimp (boring -_-) and using layers, transparency to simulate onion skin...

The first attempt was done without a "skeleton" and it was bad, also i drew in a too large scale, this time i shrinked it but it's still too huge i guess, i should have drawn smaller. And the perspective is medium i guess, especially the back view, i spent lot of time on it and i'm still not satisfied wth it...

The white poses are the good ones, the rest are only trials.


http://image.noelshack.com/fichiers/2012/45/1352571874-josepub.png


Do you think it's enough to make it walk ? i know some things must be reworked a little, so if you wanna correct the drawing, do not hesitate plz :p (the back view, or the second drawing with the left leg which looks too long imo)

thank you if you help :x


PS : if you know some tutorials or examples/templates about this kind of animated drawings, tell me please !


Pages: [1]