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Messages - HardcoreBadger
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1
Pixel Art Feature Chest / Re: Slashing Animation
« on: December 12, 2013, 12:17:03 am »
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Also, another thing crossed my mind. You will have to make animation that will move character from idle position to this "back turned" fighting position, to keep everything smooth.

Yes you must do that if you want the perfect thing, but think about the Warcraft 3 animations for example (as I know them a lot), they are pretty detailed because it's 3D but there is no transition between some animations, like when a unit runs then suddenly stops and changes to the attack animation.
It's the same thing in World of Warcraft where the animations are pretty good (not for all units though).

So HarveyDentMustDie is the advice for the perfect work, mine is the advice for the less frustrating work xD
But he is more qualified than me ofc :P

2
Pixel Art Feature Chest / Re: Slashing Animation
« on: December 11, 2013, 11:24:22 pm »
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I know they are differents but still I cant define why.
Sorry, sometimes I don't take the time to write about my edits.
It's important to study how animation changes from frame to frame, so if you ever have questions of what you see download the gif.
All of the edits have slightly different timing and spacing.

The first few edits work on the hand stickiness.
The hand stops at the end of each slash instantly and holds position.
Adding progression in motion helps resolve actions.
And subtle motion helps smooth transitions and create focus.


The last two edits play around with making him lean back before the first slash to give him more space to lean forward, creating more change, speed, and impact.



owww ok I thought u didn't edit the frames in itself, only the timings

this one is the best for me

Imma analyze these later :) ty for the explanations


3
Pixel Art Feature Chest / Re: Slashing Animation
« on: December 11, 2013, 06:39:01 pm »
PixelPiledriver, I see a difference between your edits but I can't see which one lol I know they are differents but still I cant define why. It looks so easy for you all to animate characters o_0

And thanks for the input on Wolfenoctis example which is great ! I didn't see it first !


4
Pixel Art Feature Chest / Re: Slashing Animation
« on: December 10, 2013, 11:33:54 pm »
The first one is very good for a "fun" motion

but the last one you made is awesome, better than the Chasm gif for me

and about the legs, I don't see any problem with the char "showing his wonderful back", seriously this is only more work for "nothing". Is it a rule ? "never ever ever show the back of your character when making an animation else the player will feel very sad"



Why not making more frames describing the motion ? i mean the motion between the frame 4 and 5, you only see the beginning and the end but the motion blur is kinda replacing it.
So I wonder if the motion blur is also a way to gain some frames ? I must draw something like this and its very hard for me, and on my model there is no motion blur so I thought I'd need to draw the missing frames but if i can replace it exactly as you did, it will save me 2-3 frames for each attack animations !!
My animation is much more realistic than this and it's like 20-30* bigger (or even more) and has a realistic perspective too (yes it's higher level than my skills are lol).


I analyzed the chasm gif and your animations and saw there is no frames between the beginning and the end of the slash (and thats why i post here, dunno if its a good idea though).

5
General Discussion / Re: How long does an RPG world map tileset take?
« on: September 05, 2013, 03:34:27 pm »
http://www.houseofwacks.org/ogre/Images/DetailedMaps/map08.gif ?

If it's just a world map with some moderately advanced edges and a few landmarks, I'd ballpark it to a week's worth of work (8*5 hrs) (excluding later returns to polish and tweak and add new types of tiles). This is assuming that you don't change plans and have to redo a bunch of stuff because you went about tiling/layers the wrong way or changed the game engine mid through... which will probably happen.

This picture would take you 40 hours to make ?
or you mean the whole world ? i dont get it

6
Pixel Art / Re: Rat(WIP)
« on: April 25, 2013, 05:56:21 pm »
this is almost perfect

the front view has strange back legs (cant explain myself :p)
someone will point out this better than me, i'm not a spriter

7
Pixel Art / Re: Blueblaze's Art
« on: April 23, 2013, 11:12:00 pm »
nice pics but ... where are they ??

8
Pixel Art / Re: Rat(WIP)
« on: April 23, 2013, 11:10:56 pm »
yes he's right
even if we see his other ear it's not the same perspective

btw the one used for the side is much easier

and your rat from back view has too long ears for me, it looks like a fox (cant help more though)

9
Lol how ridiculous was my message :P
but i'm french sorry


Ty for clearing

Also thank you for that ! i'll check it, i think it can do the work


But if you forum members, know another program/tool, do not hesitate !

10
I don't want a skeleton tool, i'd like something where you can transform a non animated picture into something animated with Special Effects, like the picture desintegrating itself, burning, or i don't know anything (fade to color, change color gradually)...
you put the sprite, you specify the number of frames for an effect, then it does it automatically for you.
It's cheap but still useful.

I wanted to show an example but gamemaker sprite file extension is gmspl -_-'

EDIT : can't find pixel pd, but i think after effects is the kind of program i need, but it's not free, right ?

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