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Messages - MagiMaster
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1
Pixel Art / Re: GB Style puzzle game [C&C]
« on: November 20, 2012, 09:58:24 am »
A tiny bit more. Any suggestions on improvements for either character?


2
Pixel Art / Re: GB Style puzzle game [C&C]
« on: November 11, 2012, 08:04:24 pm »
I finally got back to work on this. I like how this turned out, even if it's nowhere near the same perspective as the walls.


3
Pixel Art / Re: GB Style puzzle game [C&C]
« on: November 01, 2012, 08:46:08 pm »
I think that's the wrong link, but I think I found them with Google. Thanks.

4
Pixel Art / Re: GB Style puzzle game [C&C]
« on: October 31, 2012, 09:03:23 pm »
I can't figure out how to draw a figure in an almost overhead perspective. Does anyone know of any good references?

5
Pixel Art / Re: GB Style puzzle game [C&C]
« on: October 22, 2012, 09:32:03 am »
A first attempt at animation. The side views don't look quite as stylishly bad as the other two angles. Also, I should probably redraw the character to match the perspective of the walls.


6
Pixel Art / Re: GB Style puzzle game [C&C]
« on: October 19, 2012, 11:24:09 pm »
Thanks for the link. I haven't had a lot of luck finding relevant GB games to compare to.

I've been working on the walls a bit more. I think a nearly-but-not-quite-overhead perspective (showing just a couple of pixels of the wall face) might work. There's only the buttons, doors and stairs and one enemy, so I'm (currently) hopeful that I can make everything stand out. Here's what I've got so far:

7
Pixel Art / Re: GB Style puzzle game [C&C]
« on: October 18, 2012, 07:05:04 pm »
Yeah, I think I want to stick with the 8x8 tiles, but I might need a less detailed wall to keep everything distinct. I like the dark border around the bigger wall tiles, but that might be too much for smaller walls.

8
Pixel Art / Re: GB Style puzzle game [C&C]
« on: October 17, 2012, 01:47:51 am »
Nope, that's an oversight. They were both originally big, but I liked it better smaller. I just forgot to change the left-facing one to match.

Anyway, here's a template/rough-draft of some larger tiles.


Given how big the GameBoy screen is, I'm not sure this will work. (That picture is the size of the screen.) I want the whole level to fit on one screen and that only fits 10 by 9, 16x16 tiles, which is a bit small for this kind of puzzle game. (Also, this doesn't quite fix the one-wide issue completely, but it does make it a lot less trouble.)  :-\

9
Pixel Art / Re: GB Style puzzle game [C&C]
« on: October 17, 2012, 12:06:45 am »
Fortunately, there are no spikes, but yeah, I guess I'll have to start over with bigger tiles. :blind: Didn't most GB games use 16x16 tiles anyway (even though the GameBoy itself uses 8x8, IIRC). Also, I think I can get rid of the single width wall issue with bigger tiles.

10
Pixel Art / GB Style puzzle game [C&C]
« on: October 15, 2012, 06:00:04 pm »
I'm working on a GameBoy style puzzle game, and I need some comments on the art style. (The characters are definitely a work in progress, but I'm not sure what to do with them yet.)



Also, do the walls look better in the above picture, or more would it work better with more detail:


Thanks.

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