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Messages - ndchristie
Pages: 1 ... 237 238 [239] 240

2381
Pixel Art / Re: Pirate Girl
« on: April 10, 2006, 05:42:16 pm »
edited (25 minutes):

new: old:

new progression:


2382
Archived Activities / Re: Iso Collaboration III: Return of the Grid
« on: April 10, 2006, 11:57:37 am »
well, really I wasnt sure if Sohashu intended them to be included in the final version, not because theyre terrible (although they couldve been better) but mainly because he said "excuse this horrible attempt" :-\

And the reason you altered Xion Night's work....?

@ Dascu & Neverest: cool stuff, i like the little monster with the vines and the rafting gnome.

2383
Pixel Art / Re: Pirate Girl
« on: April 10, 2006, 02:18:54 am »
ok, ill keep that edit in mind (and yeah adding another shade was what i planned to do, though i was thinking a deeper green insstead of a deeper red)
there are a few changes that i disagree with regarding certain portions but ill keep this in the back of my mind when i do my own edit later

2384
Pixel Art / Re: Pirate Girl
« on: April 10, 2006, 01:45:36 am »
i could tell you that stray black pixel was a mole, but id be full of shit.  was confuses me is how i worked for an hour and a half and didnt even notice it O.o

sometimes you just need a pair of fresh eyes

the staf......i need to look at how other people have done very imperfect angles like this, because im just at a loss as to how to do it right.  it ticked me off when i was working on it, and now it really just doesnt look good.  when i edit i may or may not be able to solve that problem, so im open to suggestions

2385
Pixel Art / Re: Pirate Girl
« on: April 10, 2006, 01:22:57 am »
thanks, i was trying to go for a western comic feel with the lines, but if style gets in the way of appeal, then style must die.  That and you are right, i should clean them :P

ill fix the shin when i know whats up with it ^^

one question i have, since all of the color mixes were intentionally placed (and the bad ones were removed), which in particular do you not think work?  i consider you god of all things hue shift, so if you say its wrong, then i need to change it, the problem is that i dont know whats wrong about it (which is why i put the colors there in the first place)

ignorance is sobering >.<

ill post an edit once i get a couple more suggestions here and on the joint

thanks for taking the time to offer advice

2386
heres my contribution:



shes a pirate :P lineart took half an hour, and then i colored it in another hour http://www.wayofthepixel.net/pixelation/index.php?topic=1119.0

2387
Pixel Art / Pirate Girl
« on: April 10, 2006, 12:49:12 am »
Here just the product of an hour and a half on a Sunday evening:



find and color the lineart here if you want: http://www.wayofthepixel.net/pixelation/index.php?topic=499.msg13279#msg13279

Progression:



what do people think?

2388
Archived Activities / Re: Iso Collaboration III: Return of the Grid
« on: April 10, 2006, 12:43:00 am »
Holy crap, Adarias, those rock.
I consider that high praise coming from somone who just blew my tiles out of the water ^^
also thanks helm and the rest for the compliments.

2389
Archived Activities / Re: Iso Collaboration III: Return of the Grid
« on: April 09, 2006, 02:54:32 pm »
And you all thought you could have a grid collab without someone doing a tetris block....



didnt put as much time into this one, probably should have, i can edit if it doesnt fit in with the rest

just wondering, how do we deal with the conflict when two people reserve adjacent spaces, and dont know what the other artist is doing in that space?

2390
Pixel Art / Re: Sessy Lady...
« on: April 09, 2006, 01:27:59 pm »
Personally i like the sprite you have at the moment of the second girl, but anatomically she is a teenage boy (male body structure with narrow hips and broad abs,shoulders, but still not enough meat on himer to be considered an adult.  None of that really seems to be a problem to me though, i think the trouble comes from what appears to be a very tiny head (perhaps just a lack of neck?)

One thing to consider in feming her up may be adjusting her clothes to fit her personality.  Right now her pants are heavy, like anchors, but stiff enough not to hug the form of the legs.  typically clothes on feminine characters do better when they are lightweight and blown out (imagine there is a giant fan in the center of her body and all the clothes and hair are being gently blown outwards by it).  If that ends up looking silly, try finding a more gracefull look by drawing the character on paper with a single stroke.  Once you have captured the essence of the pose, quickly drawing the rest of the figure around that single motion will become much easier (if youve ever done gesture drawings, you already know this technique for finding motion).

id do sketches to demonstrate but my scanner wont turn on :S

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