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Messages - Ymedron
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Pixel Art Feature Chest / Re: Dragon/dinosaur head and body
« on: October 03, 2012, 05:57:59 pm »
Thank you for removing the sloppy outer edges! I actually did kinda feel like I was out of control with those parts, since I felt like I was supposed to put in bounced light. So sel-out is actually just that - selectively including the inner color into the outline (aka making it disappear.)

I see you also removed my attempts at claws on the legs. What do you think I should do with them? I don't want to add an extra color just for them, but they didn't feel right with the yellowish color I was using (and looking at them now, the attempt at shiny "black" isn't that good either.)

I'll read through the ramblethread again, but Im having a slightly hard time understanding some of the text. :-[ I'll pay more attention this time!

Edit: Well...
I still can't really understand the first few posts, since they are all really philosophical and theoretical sounding. This might be where the language barrier finally bites me in the behind.
However, I kinda understood that single pixels = bad for the picture, and tried to do my best with removing some of them.

Also fixed the outlines a bit.

Pixel Art Feature Chest / Re: Dragon/dinosaur head
« on: October 03, 2012, 02:41:12 pm »
I never thought to do that. Seems quite helpful!

Going back to the full-body thing you suggested - I drew a new drakeling. I used the same palette since it worked quite nicely before. Though I have a feeling there might not be enough antialias..?

The biggest trouble with this one was coming up with detail to add to the hindquarters, especially the feet and arms.

Pixel Art Feature Chest / Re: Dragon/dinosaur head
« on: October 03, 2012, 11:47:48 am »
Thank you for the crit! I'll try to do something along those lines..!

Could you elaborate on what you mean by grouping into different combinations? I thought it might have had to do with the yellow stripes on the back you tried out but then discarded, but Im not sure.

Tried to deal with the points raised as soon as I could, and decided not to wait for the clarification.
I hope it's not too messy, now... I didn't deliberate as much on the individual pixels, but might be that the picture did require some wildness to make it more interesting.

I'll try to do something about a body, maybe draw a new dragon for that.

This is an attempt to utilize and learn the basics of pixeling - visually pleasing lines, antialias and color palette.
I also tried to avoid sel-out while refining the outline, though Im not 100% certain what constitutes to sel-out and what does not. (Do dark pixels at the outer edge of a horizontal portion in the outline lead to sel-out? What about a dark pixel on the inner edge?)

EDIT: Most recent picture:

General Discussion / Re: Read the Rules, then introduce yourself here.
« on: October 03, 2012, 10:03:09 am »
Built up the bravery to finally post...

Hello, and I am Ymedron.
I've been interested in pixelart for years, but I've only slightly dabbled in the field (mainly pokemon sprite-edits but hardly anything freehand). Hopefully this will change.
Im more of a painter/drawer, so compressing all the information into a sprite or a tile will probably be my biggest challenge. Hm hm!

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