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Messages - tim
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31
Devlogs & Projects / Re: Wings of Saint Nazaire (Large Images!)
« on: July 12, 2014, 05:54:47 pm »
Your art direction & rendering is top notch. Pretty sure it will be a big hit !

32
Pixel Art Feature Chest / Re: [WIP] Factory
« on: July 08, 2014, 01:06:13 pm »
Yes I think you should use some black & white textures as masks for your lights, and power/ color / scale them in your engine.
If you search for "IES" you will find a lot of real light profiles used in 3D usually. Good references actually, a lot more realistic & interesting
than the dull linear sphere lighting.


33
General Discussion / Re: Stolen Art
« on: July 08, 2014, 12:00:43 am »
Yes. Nobody's making profit on your work. It's just sharing. And sharing, on internet, is inevitable - and it's fine actually !

34
Pixel Art Feature Chest / Re: [WIP] Factory
« on: July 07, 2014, 02:44:30 am »
Hello looaks !
I really like the character. A bit less the environment. It feels really 2D, flat, and dull for a lot of reasons.
I tried some things very quickly, as usual it's not production quality, but food for thoughts. Tell me what you think.

1 • Add some "floor". It gives some perspective, a better sense of 3D, and a much more readable scene.



2 • Add more lighting. Make the room physically exists, with windows, lighting, exits, etc... Try to make zones & paths more unique using colored lighting & different lighting sources. It also helps with player orientation, it's much easier to remember a room this way.



Final shot :



Bonus comparison shot :


According to me, it has better atmosphere, is easier to read and easier to remember.
You don't need to make things as drastic & dramatic as I did. Subtlety recommended ;)
Hope it can helps !

If you want to see how it is setup, the (messy) PSD is here : http://www.timsoret.com/out/wayofthepixel/factory.psd

35
Pixel Art / Re: Snake Curses- Walk Animations
« on: June 18, 2014, 01:08:51 am »
First I really like it.
The cloak seem very solid / static because it rotates exactly with the shoulders.
The shoulder rotation should send only send a wave on the cloth, while it move on its own too.

36
Your message was so powerful that I HAVE to open the thread now, ready or not.
I will explain the situation and post regularly our pixel discoveries instead of waiting indefinitely until I consider the thread ready.
I hope you agree with this approach ;)

37
Challenges & Activities / Re: The Daily Sketch
« on: May 28, 2014, 11:20:39 pm »
The sheer amount of work you output is impressive, Cyangmou.

38
Pixel Art Feature Chest / Re: Pacific Grove
« on: May 15, 2014, 03:42:37 pm »
It's beautiful, but there is still quite a lot of perspective issue, you didn't study Neirda's edit enough.

39
I'm working on my thread today & tomorrow =)
Should be here for this week-end  ;D

40
Pixel Art / Re: Combat pose: need an help! (WIP)
« on: May 05, 2014, 01:19:06 am »
I think the proportions are deformed on purpose and I quite like this art style.
It seems totally fine to me. The first pose is obviously better than the second one.
When you're in doubt, just get up and try the poses yourself to see the flaws.

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