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General Discussion / Tile connections?
« on: June 09, 2013, 01:01:30 am »
I've been working on putting together tilesheets a lot lately and was wondering if I could get some advice about planning out which tile connections to make for the sheets. I put together a group of all the common tiles and their connections, as well as some that I seem rather obscure and unlikely to be used:

I'm mainly wondering the best way to plan out a tile sheet with a lot of interconnecting tiles, when it comes to just the plain square tiles it's about 41 tiles when you include every connection, but with the addition of slopes it adds a lot more and it gets to the point where it seems like an unnecessarily large amount of tiles for each sheet.
Is it a good idea to create connector tiles in a way that they work with the slopes in addition to the square tiles? Or should I make separate tiles for when the slopes connect to other tiles? It seems like the latter option is a lot more work that could prove to make little difference in the end.
The game I'm working probably won't have a lot of crazy use of slopes, likely something similar to Super Mario World or some of the older Kirby games.

I'm mainly wondering the best way to plan out a tile sheet with a lot of interconnecting tiles, when it comes to just the plain square tiles it's about 41 tiles when you include every connection, but with the addition of slopes it adds a lot more and it gets to the point where it seems like an unnecessarily large amount of tiles for each sheet.

Is it a good idea to create connector tiles in a way that they work with the slopes in addition to the square tiles? Or should I make separate tiles for when the slopes connect to other tiles? It seems like the latter option is a lot more work that could prove to make little difference in the end.
The game I'm working probably won't have a lot of crazy use of slopes, likely something similar to Super Mario World or some of the older Kirby games.