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Pixel Art Feature Chest / GR#052 - Castle Wall shading - Texture
« on: June 01, 2011, 08:09:07 am »
Hi everyone. I'm pretty much a total beginner and I'm looking for some advice. I just created the tiles for the upper section of the wall that you see above. What I'm not quite understanding is how to properly shade/texture the middle section of the bricks. I understand light sources, etc. but I don't really get how to shade this properly to give it texture and depth. I've been playing around with it for a while now. In an earlier draft (see below) the "blobs" of the light/dark shades in the middle of the bricks were larger, but I didn't like the way this looked so I kind of cut up the blobs into smaller pieces to see what that would look like.

Could someone explain to me the proper way for shading something like this, and most importantly -why- you would shade it in that fashion? I'm really trying to understand why things are done a certain way, and not just how things are done correctly. Thanks.
Oh also (mandatory plug) this art was created for a role-playing game that I've been working on for a number of years. Check it out if you're interested (its playable).
Hero of Allacrost - http://www.allacrost.org