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Pixel Art / Re: [WIP] Feedback for a "sand glider" that I'm in the process of making
« on: September 17, 2016, 04:49:11 am »
Thanks for all the suggestions and pointers. I'm going to stick with the light wooden design and cloth sails as that feels most appropriate for the setting and scenario in which this craft is built and used for.
Yup, the mast arms were what I mentioned were lacking in my initial post. And I also stated that the base wasn't textured because I was still playing with the dimensions of it.
Just basically a place for the operator to put their legs and keep them protected. You're right that it looks very flat. I'll try making a bit larger and adding some contrast to make it pop more.
Thanks for pointing that out. I didn't notice that. I removed a couple pixel rows from it and it looks much better.
Imports. More specifically, this craft typically ferries to the edges of the desert, where there are other towns and abundant lumber.
I'll work on it some more and see if I can get it in a better state. Specifically I plan to:
- Reduce the thickness of the mast
- Add arms to the mast to hold the sails
- Add some thickness to the base and skis (they are completely flat)
- Play around with the location of the posts that attach the base to the skis (2 posts instead of one, and closer to the center of mass)
- Make the leg box have a little more depth, dimension, and size to it.
- Adjust the position of the new mast and seat to put the occupant more forward in the craft
Quote from: MysteryMeat
For this specific design though, I'm noting that the sail doesn't make a whole lot of sense. You usually need an arm on the mast to keep the sail taut, even on small single-person ships. The lack of texture on the main body is pretty noticeable when the mast is as textured as it is, too. For shape, I'd try to avoid too standard a sled shape and maybe go for a sort of kayaky look instead.
Yup, the mast arms were what I mentioned were lacking in my initial post. And I also stated that the base wasn't textured because I was still playing with the dimensions of it.
Quote from: eishiya
The leg box looks looks like it's just a flat drawing on the surface, it doesn't seem to rise up or dip down at all. Which is it meant to do?
Just basically a place for the operator to put their legs and keep them protected. You're right that it looks very flat. I'll try making a bit larger and adding some contrast to make it pop more.
Quote from: eishiya
The sail could be a reasonable size, depending on the wind that desert gets and its shape. The main issue I see with it is how thick the mast is! That mast looks heavier than the rest of the craft and rider put together, it'd topple over, and it's too heavy for that sail to move it
Thanks for pointing that out. I didn't notice that. I removed a couple pixel rows from it and it looks much better.
Quote from: eishiya
Where would desert people get such a thick, straight wood chunk anyway? More likely, they'd have a mast made out of some scrap PVC or aluminium, or, if you're going for the natural look, the trunk of a small tree, the middle part of a palm leaf or woven from reed or something similar.
Imports. More specifically, this craft typically ferries to the edges of the desert, where there are other towns and abundant lumber.
I'll work on it some more and see if I can get it in a better state. Specifically I plan to:
- Reduce the thickness of the mast
- Add arms to the mast to hold the sails
- Add some thickness to the base and skis (they are completely flat)
- Play around with the location of the posts that attach the base to the skis (2 posts instead of one, and closer to the center of mass)
- Make the leg box have a little more depth, dimension, and size to it.
- Adjust the position of the new mast and seat to put the occupant more forward in the craft