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Messages - Streaksy
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11
General Discussion / Re: Goblins Of The Game Industry
« on: January 16, 2013, 06:53:59 am »
Nice article.

12
General Discussion / Re: Rendering 2d (pixel) sprites in a 3d world
« on: January 16, 2013, 06:27:45 am »
Thanks man.  :D  Wish it could have been published.  I'm thinking about rebranding it and seeing if I can sell it independantly.

13
General Discussion / Re: My Palette Collection
« on: January 16, 2013, 03:58:42 am »
Here is a stupid demo of Obsoleet.  It's insane, loud, and has some swearing.  http://www.youtube.com/watch?v=WOPP3U7Ravg  It's the only demo of it on Youtube, but shows random palette switching, after-effects and pane rotation/position changes.

The main point of this post is to share my palettes, not show off little insane self-indulgances.  ;/

14
General Discussion / My Palette Collection
« on: January 16, 2013, 03:51:49 am »
Hi.  I'm Streaks and I make games.  I'm a bit of a nostalgia junky aswell.  One of my projects is a spoof retro game system called Obsoleet.  It emulates pixelly-palettey screenmodes efficiently and you can switch palettes instantly on-the-fly.  Usually, holding the middle-mouse-button opens a palette menu, the contents of which is automatically populated by palette files in the palette folder.

Point is... maybe someone here might have a use for them.



The Obsoleet collumn are my spoof retro machines that I play around with.  Admiral 16 is a Commodore 64 spoof, with a similarly desaturated 16-colour palette.  Some other colour-sets bare explanation, so ask if you're interested.  "Library", for example is my collection of named colours I started like 4 years ago for a UI project and became one of my beloved children because I have no life.

Now... the last collumn is called TheWayOfThePixel.net.  Little story about how I found this site.  When I started on this Obsoleet game engine project (2010 or 2011, I forget), I did a little googling for people's custom palettes, and the only thing I found of interested was a post on this site from someone called Arne who proposed a few nice 8-colour palettes.  I included them because I like them, for private experimenting.  Later I added a few more palettes that people had suggested on this site - some interesting sets from pixel-art challenge threads.  All named after the proposer.  Ages ago I made this account so I could send a PM to Arne and (I think) Locoluis, but I spent like months trying to get a verification email.  like 6 month later I manged, sent messages, and still no reply.  I just logged in again today, and my sent folder is empty.  Either it failed or the sent folder self-empties after a while, or whatever.

Anyway, very impressive stuff on this site.  Hope this can be of some use to someone, or at least slightly ammusing.  :P  PS don't rip off my obsoleet stuff.  I sweated over them.  :P

15
General Discussion / Re: Rendering 2d (pixel) sprites in a 3d world
« on: January 16, 2013, 02:53:09 am »
I stopped developing a game about a week ago.  It was only a few weeks old but there's no point continuining since the company that holds the IP is no longer interested.  Anyway, it used 2D sprites in a 3D world to recreate the original retro aesthetic with more freedom and depth.

http://www.youtube.com/watch?v=b6CH3_jBmCY

I'm not the best pixel artist in the world but it's easy to keep it going when the sprites are 32x32 and have a 7-colour palette.  The original game had red, cyan, black, white, and this has a darker version of each none-black colour.

Thought you might find it interesting.  :D

This is my first post here.  I've had a look around now and then.  Some interesting stuff.  Really impressive.  Seems very tight.

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