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Messages - Redshrike
Pages: 1 2 [3] 4 5 ... 9

21
Challenges & Activities / Re: Possible activity discussion.
« on: December 01, 2011, 03:13:54 am »
Hmm...  I'm not getting nearly the results I was with the last version, and my brief tweaking of the settings doesn't seem to have gotten me much closer.  I'm also finding the settings a bit hard to understand apart from trial/error, though that's probably my lack of programmerly background showing.

22
Challenges & Activities / Re: Possible activity discussion.
« on: November 18, 2011, 04:49:10 am »
Random, but not all randomness is equal.  Something about the proportion of black to blue, the spacing and the patterns of mirroring seems to give me better results in terms of "seeing things."

23
Challenges & Activities / Re: Possible activity discussion.
« on: November 18, 2011, 01:50:21 am »
I mocked up a super simple thing like this in HTML5/JS here.



It is the simplest it could possibly be just every pixel an even chance of being foreground or background and mirrored.
There's a wierd bug in Firefox where every sprite is identical (RNG seems to be getting reset or not reseeding, if I stick an alert in between tiles they do generate nicely, wierd. :crazy:), but it works fine in Chrome (apart from the ubiquitous blur).
Refresh to regenerate. If you've got chrome hit the image button to get an image to save.
I've spent quite a bit of time playing with RIST over the years.  I think your may produce better results, though of course the "evolve" button was fun.

24
Pixel Art Feature Chest / Re: RPG Tiles - Chip16
« on: November 17, 2011, 09:24:28 pm »
I think the reason the rails/beams are reading as rails is that they're so much darker than the other beams.  It makes them look like they're in the foreground.  If you tone them down a bit they should blend back into the wall.

25
General Discussion / Re: Casual Pixel Art Encounters
« on: November 14, 2011, 07:21:02 pm »
I have to agree with Argyle; the elements mesh surprisingly well, and I really like the sense of brightness they give overall.

Some fossil rpg enemies (vaguely ff6-styled/inspired.)  I like how the dinosaur turned out (though I know that anyone who knows the first thing about therapsid anatomy would probably be deeply offended), but the other two (trilobite and giant/cyclops skeleton) feel iffy.

(note that the skull of the cyclops is inspired by a dwarf mammoth skull, which may have been a root of cyclops/giant myths.)

26
Pixel Art Feature Chest / Re: AdventureGame Mockup
« on: October 25, 2011, 02:41:04 am »
I just wanted to drop in to say that I've been enjoying this very much.  The tight detail in each tile (and the way the sudden color changes between them), with the fanciful hue shifting and character designs, combine into a strange and fascinating whole.  Very dreamlike and "Dunsany-ish."

27
Pixel Art / Re: [wip] Deep ink pit
« on: September 30, 2011, 02:35:28 pm »
Just out of curiosity, is there something I'm missing about the sponges?  they seem kind of out of place in a book/ink-themed zone, and they don't really fit visually either; compared with your other elements, they look kind of rough and unfinished.  The bindings on the books also look a bit unusual.  They're quite thick, and seem to extend over the pages.
I actually kinda like the look of the sea of ink as you have it now.  It's definitely worth experimenting with larger waves, but these do a pretty good job of conveying the look simply and effectively.
One thing that might be fun (or you might already be doing) would be to have bookends occasionally appear in the walls.  That could add a bit of texture and diversity as well.
Anyway, crits aside, I really do like the way this is going.

28
Pixel Art / Re: Experimenting..
« on: September 20, 2011, 11:10:21 pm »
I for one really like those background rocks.  They remind me very much of giant clusters of pyrite crystals, which gives it a rather other-worldly feel.

29
General Discussion / Re: Official Off-Topic Thread
« on: September 04, 2011, 03:59:38 am »
@Froli:  I actually have a sonic tablet, though it's an offbrand.  I got it for free for testing through my dad's work.  Let me just say that they must have substantially improved the technology since then if Wacom is willing to make one, because the one I have is pretty bad (draw circle; get oval) despite the cool concept.

30
Pixel Art Feature Chest / Re: Coder Dept. Weapons
« on: September 04, 2011, 03:50:57 am »
Yay!  My favorite thread is alive again!
I really like your new spirally flames, but I feel like the top spiral should curl back more so that it's centered over the tip of the blade.  That would make it more balanced without affecting the dynamism of the swirls.  Anyway, it is a pretty awesome piece of work!  It gives a nice sense of a glowing crystal

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