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Messages - Redshrike
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1
Archived Activities / Re: Secret Santa 2015
« on: December 25, 2015, 02:17:07 pm »
\o/ thanks for the scene with the mysterious hooded knight feeding a glowing piece of magic sugar to the friendly spider demon Redshrike and merry xmas everyone!
Hehehe, that's a pretty awesome interpretation.  There's actually a bit of context for the scene--I liked your prompt, since it brought Dunsany to mind--he had an amazing way with prose and lots of great ideas, but many of his stories (like that one) are tonally inconsistent and don't fully hold together.  He's one of my favorite authors but often frustrating to read.

Peyton:  Thanks man, that's really cool!  I really love your take on that scene, especially the lighting.

2
Archived Activities / Re: Secret Santa 2015 Sign-Up
« on: November 24, 2015, 11:47:49 pm »
OK, I think I'm ready to give this another try this year.
Likes:
Fantasy
RPGs
Game mockups
Crustaceans
Undertale
Gemstones

Dislikes:
I hate getting sand in my socks.

3
Archived Activities / Re: Secret Santa 2013
« on: December 26, 2013, 06:08:30 am »
Mashpotato, that is awesome!  I am utterly in awe of these lobsters (awebsters?).  Thank you so much!


And my apologies to Charlieton for my tardiness in giving you your present.  I've sent it to Crow and such, but for now here is a link to your gift: http://i.imgur.com/iZBSdSY.png

4
Pixel Art / Re: castlevania - rondo of 8-bit
« on: November 28, 2013, 06:00:16 pm »
I think you've done a great job translating the sprites to the lower color count.  In a number of cases I think you really improved readability while maintaining pretty high detail density.  I think the reason you're not getting so many comments is precisely for that reason: they're already doing very well within rather restrictive limitations.  For the most part you've already gotten over the major nes-style issues with trying to outline everything or with noisiness.
Though perhaps the exception to that would be the, uh... bladed minotaur-looking guy.  You probably have too much internal outlining going on there, to the point that it gets a bit overwhelming.  I had a go at simplifying it, though I'm not sure my solutions are the most elegant:

5
Pixel Art / Re: working on pixel webcomic
« on: November 28, 2013, 05:36:33 pm »
Your contrast is generally really low, which makes the comic look rather flat and washes out details (eg: the rightmost girl's dress looks almost like it's one solid color).  You might want to make some of the backgrounds a bit darker and less detail dense if they're going to be in smaller panels like this, as it will help the characters stick out more.  Those are the most general things that come to mind (which may also be relatively quick adjustments), though there's plenty of pixel tech stuff that it could benefit from as well (these are the things that take more time to learn).  If you're not wanting to go back and edit older stuff, I'd suggest looking at some of the pixel masters' work (eg, http://www.pixeljoint.com/pixels/new_icons.asp?ob=rating) and trying to mimic some of the things they do.  Alternatively, you can post specific panels here for feedback, and the fine people of Pixelation can give more specific feedback.

6
General Discussion / Re: 2D-RPG Development Observations
« on: November 26, 2013, 07:16:15 am »
As a funny personal note, I joined an RPG project some 8-odd years ago which violated just about every principal of good game-development sense (and general common sense).
It was an MMORPG (that's almost enough right there).
Nobody on the team had made or properly worked on a game before (insane).
There was no clear plan for how the game was to progress or emerge.
Everyone on the team was a young and enthusiastic amateur, all of whom had come together from the fanbase of a different MMO.
The game was in an unusual orthographic perspective.
The major advantage (from my perspective) was that there were a lot of artists with skills in that odd perspective who were willing to work for free.  The down side was that 'skills' was a relative term and applied more to some than others (definitely not to me at the time, for instance).
Oddly enough, some 8 years later, with some turbulence and staff turnover (not due to drama, just the fact that in 8 years a lot of things change in people's lives) we've actually entered closed beta with a working product, with generally polished graphics in a unified style and a well-mapped world.  Who knows how things will go in the future, but frankly, with all that was stacked against it I think it's a miracle we've come this far (and a testament to the long-lived patience and subtle direction of our project lead.)
So I'd say that despite all the odds it's possible for a project to pull through--but don't expect it to happen quickly if at all.  And when you go on a game development journey that long, you'll find that you've changed quite a bit along the way as well.  I was in middle school when this project started; I'm now near to graduating from college.  It will inevitably mean something different to you than it did at the beginning.

7
Archived Activities / Re: Secret Santa 2013 Sign-Up
« on: November 25, 2013, 05:56:39 am »
I'd like to give this a go again, now that I'm much better at pixel art than I once was.
Likes: Fantasy, RPGs, lobsters, dwarves, gold, gemstones and crystals of all types, sci-fi, wixards, Homestuck, etc.
Dislikes: Not big into MLP:FiM

8
General Discussion / Re: Request for old unused tilesets
« on: December 05, 2012, 06:55:40 am »
I would recommend browsing around OpenGameArt.org .  There are lots of great resources there under a variety of permissive licenses.

9
Pixel Art Feature Chest / Re: Phantis: Protagonist Sprite
« on: December 02, 2012, 06:44:31 am »
Actually, I'm not so sure--I think there's more appeal in that last one than you give it credit for.  It could probably use some cleaning (especially around the knees), but I rather like it.

10
General Discussion / Re: Altered Beast - a cluster study
« on: December 02, 2012, 02:22:05 am »

Nothing terribly profound here.  I kind of liked a bit of the softness of the original sprite, since it made me think of him as having a solid layer of fat over the muscle (sort of a trucker physique?).  I tried to emphasize that some with mine, to rather mixed success.  I wish I had more time to work on it, but finals are coming up...  :(

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