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Messages - Dhaos
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31
Pixel Art / Re: Fantasy Tactics: Job Set
« on: May 28, 2006, 02:05:59 pm »
To remedy the 'hat' problem you could have uncovered portraits when a unit is selected? So the sprites could be hatted(?!) and the portraits could remain unique (doll system for portraits? I dunno something)

32
Pixel Art / Re: Fantasy Tactics: Job Set
« on: May 28, 2006, 12:31:48 pm »
The sprites' proportions and colors are quite good (reminds me of legend of mana coloring) However like others mentioned, the designs are too similiar to each other. I would suggest picking a few deatils for each sprite and make them stand out alot more (wether its armor, the rob, a hat/helmet, etc) so each class looks a bit more different. you *might* try putting ornate symbols on the cloth representing some of the classes.

33
Pixel Art / Re: ichigo kurosaki fighter sprite WIP
« on: May 27, 2006, 08:57:34 pm »
Still working on it? Its turning out prety well, its good you got the pose down before detailing. Seems more 'dynamic' that your last one. His < foot might be too small, but it could be too soon to tell. I like the pallete too, hope this gets finished ^_^

34
Pixel Art / Re: Zero Suit Samus
« on: May 27, 2006, 04:16:51 pm »
@Faceless: I kinda liked the motion better in the first one too, but it doesnt stand a solid piece that you can just look at, art pieces that are ment to show 'static' motion usually have to be overly dynamic to get a proper feel of movement...which I didn't do

@Helm: Glad you liked it more... so close to being finished. Have fun >_<

Uploaded it, offical ssbsomeotheracryonymsattached render art...

35
Pixel Art / Re: Pink Dragon
« on: May 26, 2006, 09:43:06 pm »
The background is a nice touch to the piece. Some areas look odd though, like under its shoulder (where the wing connects to the body) it turns shadowy black, makes it look disconected from the body, I could only tell that it connects there by looking at your previous dragons. Also the thigh looks quite flat now (there seems to be shadows above and below it?) The feet are great, and so is the majority of the wing head and > side of the dragon.

Your clouds are pretty good, they could use some smaller 'pieces' that break off to help smooth the transition from grey to black. As a whole the piece is still quite nice, just some odd bits that still could use some work.

36
Pixel Art / Re: Zero Suit Samus
« on: May 26, 2006, 04:45:04 pm »
NEW><OLD

[ISSUES]
-face still odd
-upper head too big?
- '<' arm too thin
(upper arm ment to be going 'away' from the viewer, lower arm bent and comming towards the viewer slightly)
-'>' foot too small
-both shoes horribly rendered
-ankle area very odd

[COMMENTS]

@Vedsten: Looks like I forgot to tone it down again oops >_< sorry... I think you had a point there

@mixxedstuff: I believe you have a point there, unfortunately I don't have time to redo the entire pose again. In my new edit I think I improve the depth and shading somewhat. The eyes still bother me, I may have made them worse sadly.

@Helm: Yes indeed, those are of the implant species. That resulted as a joke after I initally made them normal/average sized, and everybody kept shouting bigger. So I went bigger to silence the horny ones.

@Wayuki: Thanks sooooooooo much for that edit. It helped me alot...looks so much more natural. I did the best I could to re-emulate that pose. I think I got it fairly close...maybe.

37
Pixel Art / Re: Samus
« on: May 26, 2006, 12:07:14 am »
I still really like this palette. Her new pose is positioned fairly well except I think her right leg should be pushed > way several pixels, it looks somewhat disconnected from the groin area. Also the chest area is hard to focus on, consider removing the lightest color from the chest so the arms stand out more (it makes the sprite easier to distinguish). Nicely done thus far, I'm glad you're doing these various poses of her.

38
Pixel Art / Re: Sephiroth Advent Children
« on: May 26, 2006, 12:04:16 am »
Hmm I've been following this thread and I want to see if I can piece together the crits that have been given:

[GENERAL CRITS]
-selout is too strong (possibly remove it)
-his proportions are bit too exaggerated
-pose is awkward (legs should be straighter?)
-hair flows unusually (similiar to that of tentacles/tendrills)
-sword was too long compared to offical art

[OTHER CRITS]
-sepiroth is a poor piece to be used for portfolio purposes
-squenix/final fantasy uses poor/exaggerate proportions/designs
-aethetics should overrule style/design

It would seem the primary purpose for his fighter sprite, of Sepiroth, was for a contest about Sepiroth (of which I am also participainting in). Almost all of the critiques in this thread appear to be geared toward porfolio bulding which was only the secondary purpose for this piece.

Coldmage initally set this thread up so he could get advice on how to improve his sprite *of* Sepiroth for the said contest. He has recieved about 4 general types of comments, each of which were repeated several times, regarding this (posted above).

He has recieved twice that in comments regarding 'sepiroth has a poor design, final fantasy 7 had a horrible art direction/proportoins etc.' and numerous comments regarding his porfolio. It would seem he could care less what other artists think of his porfolio... he just wants ideas on improving his sprite.

Many people enjoy the psudo-anime look while just as many others enjoy more normal traditional looks. I don't think it benefits anyone to criticize the proportions so long as they match the given style the artist was aiming for.

Here are some more comments on the sprite magey, I hope these actually help you:
-Since the sprite is set to match pixeltendo's background, the bg should have remained a solid dark color (removal of the transparent bg is reccomended.)
-Sepiroth's left foot should be further back to provide greater balance in his stance.
(however it is possible to stand like that, more or less a 'squat' position)
-Sepiroth's left tripcept appears disconnected from the body (as if it doesnt reach the lats)
(remedy by adding a few pixels on the left side of the tricept so it connects closer to the torso)
-Adding a few shines to his sword would make it appear more dynamic
-Consider removing 1px of the bottom edge of each shoe (it would make them more roundish)
-The shouldpads seem to be shaded somewhat oddly/messy. It is hard to dicern their exact shape in their current state of shading.

39
Pixel Art / Re: Zero Suit Samus
« on: May 22, 2006, 11:48:47 pm »
O.o I really like Wayuki's edit...looks more natural. I think I really need to be study posing more u_u. Seems there's quite a bit of work left to do on her. Thanks everybody for the comments and edits. I've been working on her today but I don't think she's quite ready to be shown. All these comments have been really useful to me... seriously.

40
Pixel Art / Re: Sephiroth Advent Children
« on: May 22, 2006, 08:24:10 pm »
Lol yeah, I can't wait for that one. *puts out big blinking blue light for camus*

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