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Messages - Dhaos
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211
Pixel Art / Re: tileset for portfolio 2nd update
« on: January 25, 2006, 03:47:30 am »
Nice update vedsten. The interface is really cool. Only thing left that kinda bothers me is that 'bright' tone you used right before the underwater detail. I think you were trying to give a bevel effect perhaps? I'm not sure if its necessary to keep it, however its just my opinion.

212
Michi... your fighter is just too cute ^.^ If it wasn't for those gigantic claws, I'd pet it >_>. *bookmarks michi's website* I was always wondering who was doing GLU's cg work hehe.

Snake, nice work, I really like the colors and shading. Seems this KOS thread has brought out a number of hidden pixel veterans. You wouldn't happen to have a site btw?

213
Pixel Art / Re: tileset for portfolio
« on: January 21, 2006, 03:22:24 am »
Mmm... yummy tileset. Tessellates quite well, great color selection too. You might want to add some underwater detail (shallow/deeper areas) perhaps. Also I'm not sure if the dithering in the water worked out too well, but I might just be picky. Still very nice work.

214
Pixel Art / Re: My king of spriter fighter!
« on: January 14, 2006, 06:32:03 pm »
Quite a wonderful piece Alex. The perspective is also rather facinating...

215
Pixel Art / Re: KOS '06 portrait update #2: 1/13/06
« on: January 14, 2006, 03:34:38 am »
I think the portrait is fixed now...maybe...wait no... um yes? Not sure if I fixed the eyes, edited them a bit, but I can't really see whats wrong still if anything.  The neck was shortered also; though I'm still confused *how* I missed that. Also I submitted them in the main thread, however if anybody has more serious crits I will continue to edit and fix.

216
Here's my *seemingly* finished entry.





I think I fixed most of the glaring flaws from my pervious version... maybe...

website: http://www.crystaltechstudios.com

217
Pixel Art / Re: ww2 sprites
« on: January 13, 2006, 10:03:01 pm »
Yes! Minature soldiers hehe. You did an excellent job on these. They have alot of nice detail and unique palette usage as well. Hmm, however, it would seem no perspective was applied on the vehicles facing north/south unlike the east/west views. You might wish to shorten the vehicles, height wise: for the north and south directions. It's tricky though, so I don't think it would be that 'bad' if left as is.

218
Pixel Art / Re: RPG main character, would like c&c *updated*
« on: January 13, 2006, 09:56:46 pm »
Oooh, this is cute ^.^ I like the style. You might consider lightening the darkest tone of the hair, its a bit over contrasted. Btw ZMC pwnz all =D.

219
Pixel Art / Re: Some pixel art
« on: January 13, 2006, 09:54:36 pm »
Lol. Replies here are pretty random, so don't feel bad. You shouldn't give up at pixel art, but you do need more practice. The general discussion thread has alot of good info, particularly this:

http://www.wayofthepixel.net/pixelation/index.php?topic=222.0

It contains a tremendous amount of info and links about pixel art. Study the examples there and your work should begin to improve. Good luck.

220
Pixel Art / Re: KOS '06 portrait update: 1/13/06
« on: January 13, 2006, 10:30:57 am »
Seems my tactics style didn't go over too well lol. Oh well. I updated the portrait a bit, so bump! *weee*

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