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Messages - Dhaos
Pages: 1 ... 19 20 [21] 22 23

201
Pixel Art / Re: 'Graphics' 3D Text
« on: February 04, 2006, 08:14:55 pm »
Dang, that's sweet. I really love the lighting. Unfortunately some of the letter's edges are quite jagged, even with the AA you put (top right of the 'R' and bottom right of the 'C' for example) I think I really wanna try one of these soon... so pretty...

202
Archived Activities / Re: WayForward Contest #2: Sprite modelling
« on: February 04, 2006, 07:57:41 pm »
@Captain Blood: Thanks ^^ I had an entire project to practice the cartoony look awhile ago so I guess it payed off. Btw your sprite reminds me of a what a more modern version of popeye would look like: better cleaner details (sexy pant folds mmm....) with a speck of shading as well. *waits for you to make a boktai-esque one* *taps foot impatiently* =P

203
Archived Activities / Re: WayForward Contest #2: Sprite modelling
« on: February 04, 2006, 07:31:51 pm »
Update:
-Fixed some likeness errors and tried to match boktai's style a bit more
Idle:

Boktai:

204
Pixel Art / Re: Feather Anarchy o.o
« on: February 04, 2006, 04:18:16 pm »
Amazing work Hapip. This is propbably one of the cleanest and most refined sprites I've seen from you. At least one of the rounds from that contest wasn't too completely bizzare lol. Way to go man.

205
Pixel Art / Re: Dreaming in Pixels W.I.P.
« on: January 26, 2006, 06:15:18 pm »
Your piece is comming out very well, very nice atmosphere. Unless I'm misinterpeting the scene... I think the mounds under the trees should get darker the further back they go within the scene.

Can't wait to see this finished ^^.

206
Pixel Art / Re: fighting game mock-up ~pixelBoy format~
« on: January 25, 2006, 05:06:46 am »
Pretty tight stuff here, nice fluid animation, great characters. The guy on the right bother's me a tab bit however. His < arm isn't moving much at all while > arm is moving around quite a bit, seems off balance to me I guess.

The background itself is pretty neat, but the dithering/detailing seems a tad bit messy. Even though there's a strict color limit, some of the existing tones could be used to AA and detail different areas ex: the balcony/stairs/big-whitish-thing above the guy's head. If the background isn't finished just ignore my comments ^^U.

Can't wait to see the playable version =D.

207
Pixel Art / Re: Ant / Stupid Samurai / Hugger / Deviled Egg Man
« on: January 25, 2006, 04:09:12 am »
Its neat to see progress animations (specifically the samurai face), seems to have gone through alot of changes. All of those sprites were done very well, however I think the 'hugger' has rape written all over him, anyways after seeing that egg, I'm hungry now t_t.

208
Pixel Art / Re: Mini Soldier
« on: January 25, 2006, 04:06:44 am »
Your latest update looks alot better. Considering how shiny guns can be, I think either the gun highlights are too dim or the eyes are too bright. Pretty neat either way, can't wait to see it animated.

209
Pixel Art / Re: I don't know what it is.
« on: January 25, 2006, 04:03:45 am »
Thats pretty wild Razz. I think I see a mouth on > side (big green teeth?) and two legs on < side (near the bottom?). Above the mouth it appears to have eyes... or maybe mine deceive me. You used a beatiful color selection however the lack of contrast, near the top mostly, make it hard to crit properly.

210
Pixel Art / Re: RPG main character, would like c&c *updated x4*
« on: January 25, 2006, 04:00:59 am »
I love 'lil rpg shuffles errr walks ^^U. As for the design consider:

-adding leather armor (keep the arms and legs red, chest brown)
-adding a shoulder guard (greyish white or brown for leather)
-adding a small sword strapped to his side or back
-simply changing his arm and leg colors (to say green, or pale blue)
-adding a braclet (one pixel thin, a bright color to contrast against the clothing)
-give him a bandana or scarf

You dont have to do all of the above or any of it, just some ideas to keep in mind. Keep up the good work.

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