41
Challenges & Activities / Re: Hexquisite Corpse III
« on: March 28, 2016, 03:25:30 pm »
Maybe for the next Hexquisite, we can make the entire thing tileable?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
1. Does HUD also count towards limits? That's why interface and walkable platforms are constantly red/orange?HUD counts yes, but I think the 120 is already excluding the HUD (hence why it's only 120), so you don't need to worry about it. Depending on game, recolors even count, so if you have a tile and you want to use it in two separate palettes on one screen, you double it. There's plenty of ways around that though, so you can skip it if you want.
2. Does the whole first level (VGMaps link) have to use only one palette for outside AND inside areas? Just when I thought I was going to make some sweet forest graphics outside of the castleNo, you can switch tiles per screen, or even on scanline sometimes, depending. For this exercise, just don't mix the two and you're fine. Like, if you make outside and inside areas, and you want to mix those tilesets, you make sure the combination doesn't go over the limit.
so many cheaters on this forum. I expected better of you guysYou most certainly didn't and you know it
I'm not sure how relevant banding is with a high-res pixel art like that thoughIt's always relevant or it's not pixel art? For me, it was the first thing that jumped out at me, that the lines looked blurry and upon zooming in the reason was obviously banding.