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Messages - Gil
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41
Challenges & Activities / Re: Hexquisite Corpse III
« on: March 28, 2016, 03:25:30 pm »
Maybe for the next Hexquisite, we can make the entire thing tileable?

42
General Discussion / Re: Non-standard tile sizes
« on: March 26, 2016, 04:12:34 pm »
Eh, the real issue here is that if you use an odd width, suddenly you run into issues doing simple stuff like a checkerboard, but if you take an even width, you start to have issues with doors, windows, etc. From experience, I think even width is the least evil to work with. Although, sure, I'd love to create a tileset with odd numbered tiles, to see what that's like. I suspect both are equally terrible, sometimes pixel art just works against you and you have to manage that.

43
1. Does HUD also count towards limits? That's why interface and walkable platforms are constantly red/orange?
HUD counts yes, but I think the 120 is already excluding the HUD (hence why it's only 120), so you don't need to worry about it. Depending on game, recolors even count, so if you have a tile and you want to use it in two separate palettes on one screen, you double it. There's plenty of ways around that though, so you can skip it if you want.

2. Does the whole first level (VGMaps link) have to use only one palette for outside AND inside areas? Just when I thought I was going to make some sweet forest graphics outside of the castle :(
No, you can switch tiles per screen, or even on scanline sometimes, depending. For this exercise, just don't mix the two and you're fine. Like, if you make outside and inside areas, and you want to mix those tilesets, you make sure the combination doesn't go over the limit.

44
General Discussion / Re: Non-standard tile sizes
« on: March 26, 2016, 03:14:11 am »
The problem is areas where you are still restricted to using textures that are powers of two (such as WebGL, aka fast HTML5 games). I guess your tilesheet could just have a border of a few pixels that aren't used though. It's an interesting experiment.

45
Challenges & Activities / Re: The Daily Sketch
« on: March 18, 2016, 08:49:01 am »
There's something weird going on with the crotch I feel, as if he doesn't have an ass. Maybe the pelvis is too small?

46
Challenges & Activities / Re: Hexquisite Corpse III
« on: March 14, 2016, 08:34:23 am »
so many cheaters on this forum.  I expected better of you guys ;)
You most certainly didn't and you know it :)

47
Challenges & Activities / Re: Hexquisite Corpse III
« on: March 13, 2016, 12:15:34 pm »
Haha, that Rick Astley image, funny :)

48
Pixel Art / Re: Platform game tiles
« on: March 11, 2016, 10:34:14 am »
That latest screenshot is really good, if this is not taking you too long to make, I'd love to see you do the graphics for the game yourself. It's a unique take on it and I'd hate for your talent to go to waste. You might want to work with someone to advise you on the aesthetic to double check that the visual flow in the entire game is good.

I also agree with Atnas that the latest screenshot is the first one that's starting to work for me.

49
Pixel Art / Re: bunny suit girl
« on: March 09, 2016, 12:57:08 pm »
I'm not sure how relevant banding is with a high-res pixel art like that though  ???
It's always relevant or it's not pixel art? For me, it was the first thing that jumped out at me, that the lines looked blurry and upon zooming in the reason was obviously banding.

50
Pixel Art / Re: bunny suit girl
« on: March 09, 2016, 12:18:20 pm »
You should read the banding article. There's tons and tons of banding going on that's easily fixable :)

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