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Pixel Art / Re: [C+C] [WIP] Flying dragon
« on: April 09, 2016, 12:03:18 pm »
Having the spine animate vertically in a sine wave is a classic. Because we see it from above, you'd do this almost purely with shading of course.
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The characters Will be in the end on my screen say 5 centimeters. While fighting games dependand on what kind are a bit larger generally.The centimeters thing is dependent on game scale. At 1920x1080, a 5cm character would be higher res than a fighting game character.
I actually ran into spine quite early and it seems a bit like go to animation. However i've found no deep pixel art used for it. More painted things that are straight out of photoshopped add skeleton ad mesh and go. That direction i will need to pick up with the creator first of what he wants to do. But it does seem sprine has the "faster" workflow once you understand how it works. Which kinda goes for all I guess.
Side question though Gill. I take those images are Vectors right if I'm not mistaken in which case I can basicly make 1 sprite for all resolutions or sizes not?
Also I found Spriter also nice looking they don't use the meshes though just the Skeleton's so i guess that's more tailored for true "pixel sprites".
What do you mean?I think his point is, why would a sword fighter ever hold a sword with the edge facing his body, away from the opponent? I think he's correct that all sword poses across all martial arts hold the edge towards the enemy, so this one would be incorrect.