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Messages - Gil
Pages: 1 ... 186 187 [188]

1871
General Discussion / Independent DS Game
« on: September 30, 2005, 12:04:33 am »
Hey guys, long time no chat.

I'm here to advertise an independent DS game I'm working on with a great bunch of people, called Western Lords. I'm currently doing animation for them and loving it.

www.westernlords.com

You can look at our journal, which is pretty interesting, here: www.westernlords.com/journal

We're always looking for talented people to join, payment is on project completion. You get to work with some great people (DayDream for one, I'm sure you've all heard of him)

Anyway, all the info is on the site, feedback is appreciated, it's always nice to receive some encouraging words here...

1872
General Discussion / Re: #pixelation "PT" Has passed away!!
« on: September 29, 2005, 11:54:30 pm »
Man, I'm totally shocked right now. I used to chat with PT all the time. I'm really sorry to hear this. I really feel like crying now... I guess now's the time to use his favourite smiley: ;__;

Rest in peace man, we love ya

1873
General Discussion / Re: Pixipedia
« on: August 01, 2005, 07:54:20 pm »
In the end I think most of us are just fooling around, but sometimes it's nice to know the theory is there, to fall back upon when something looks "off" for no apparent reason.

Perhaps we should create some algorithms to calculate nice pallettes for you. You fill in one colour and it creates a number of shades and pallettes to pick from, with some easy sliders and such...

1874
General Discussion / Re: Pixipedia
« on: August 01, 2005, 12:45:09 am »
I think it's nice to notice that hue rotation and making shadows blue is a different technique. In certain games you see a shallow hue ramp, with a sudden jump to a blue or purple on the last colour. This is a great way of suggesting Ambient blue light, which is something you need to create realistic dusk settings. This is why when playing SoM it seems like dusk all the time.

Oh, and atmospheric lighting would fit nicely within the hue rotation topic too. And I think it would be cool not only to discuss the hue ramp, but also the equally important saturation and brightness ramps. Brightness seems like an easy one, because you could just stairstep it through your shades, but imo you get nicer effects with a more parabolic approach.

1875
Pixel Art / Re: Putting ourselves on the way...
« on: July 22, 2005, 03:18:59 am »
That's so sexy it isn't cool anymore. Do you mind if I drool on it for a while and not find any crits whatsoever?

1876
General Discussion / Re: Welcome!!!
« on: July 22, 2005, 03:14:55 am »
I r Gil!

So, yeah, welcome back people. Time for us to go all out again?

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