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Messages - Gil
Pages: 1 [2] 3 4 ... 188

11
Pixel Art / Re: [C+C] Some RPG combat sprites
« on: April 20, 2016, 11:58:34 pm »
I can see a difference between the whites, but not the blacks. I do agree they're too close to be useful though.

12
Pixel Art / Re: [C+C] Some RPG combat sprites
« on: April 20, 2016, 10:25:47 pm »
I definitely notice the difference between the whites you mentioned, maybe your monitor needs calibration Curly? The two dark blacks look the same on my monitor though, maybe I also need some calibration.

13
Pixel Art / Re: Dojo WIP
« on: April 20, 2016, 10:19:17 pm »
Add global lighting, add local lighting, reduce local contrast. Quick little edit to try a few things out, needs a ton more work of course.


14
Pixel Art / Re: High Roller (CC/WIP)
« on: April 20, 2016, 09:25:30 pm »
You might want to be careful with the head. It's hard to judge, but I think the forehead is way too low. Eyes are about halfway down the head usually, so the forehead + brow should take up way more space than you provide.

You might want to sketch in a few parts of the scene so we can help out with composition. It's hard to judge a scene without a general idea of all the parts involved.

Tsej: it's an early WIP, that's fine, that's not a lack of effort, he's just showing it early. Obviously he doesn't want us to finish the piece for him.

15
Pixel Art / Re: HELP NEEDED! How do I better myself?!
« on: April 20, 2016, 09:20:32 pm »
I wasn't asking about this piece. I was asking to see a few pages from your sketch book, so I can gauge your drawing skill better. Pixel art is too rigid to show artist's intent, so I usually ask for some sketch book sketches to confirm suspicions I have about technique and skill and such. It's also a good way to find out which exercises can help you get where you want to be. At your level of skill, most of your practice should probably be done on paper anyway, only jumping to pixel art to make the final pieces you want to create.

For example, you might want to play around with volumes and sketch a few dozen sketches trying to figure that out. Then you can study mechanical parts you like with that knowledge of volume. In the end you put it together by doing a few silhouettes of robots until you get comfortable, and then do a couple full robots to get the hang of how they work. After all that, you open your pixel tool, and pixel a robot.

I'm a pretty decent artist, but if you were to ask me to draw a robot off the top of my head, I probably wouldn't fare much better than you at first. I'd want to at least do a few pages of sketching and trying out things before attempting.

Does that make sense?

16
Challenges & Activities / Re: The Daily Sketch
« on: April 20, 2016, 09:13:48 pm »
Can you give us a bit of explanation about that one Wolfenoctis? Is it a planes study or a muscles study? Why did you demarcate the edges? I ask because I think I want to try that exercise too.

17
Pixel Art / Re: Dojo WIP
« on: April 20, 2016, 09:12:10 pm »
I feel like everything is fighting for attention. There's no global light it seems and there's no local contrast (everything goes from really dark to really light). I've been looking at the image for a few minutes now and I've already got noticeable eye fatigue.

18
Pixel Art / Re: HELP NEEDED! How do I better myself?!
« on: April 20, 2016, 02:01:36 pm »
Can we see some of your pencil drawings? I think you mainly have problem with representing volumes. Everything looks like cardboard cutout.

19
General Discussion / Re: New game is ready! The Way!
« on: April 16, 2016, 07:49:15 pm »
Someone's a big fan of Another World I see :D

As it damn well should be!

20
Consider this: you enjoy looking at 8-directional sprites and you are excited about getting to draw them. Unless you quit your day job and time becomes hugely important, just do what you think is fun. And lastly, your question about which is more popular is a bad way of thinking about things. You shouldn't try to emulate popular games, you should make the game you would like to play. If it's too far from what the market wants, you rein it in a bit. If it's too similar to other titles, you push it away a bit (add some quirks that make it stand out). There's a good talk about it here:

https://www.youtube.com/watch?v=d_0Tawc_1A4

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