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Messages - Lachie Dazdarian
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11
Pixel Art Feature Chest / Re: Pixel car(s) (WIP)
« on: January 20, 2013, 07:22:30 pm »
Gah, this can be so discouraging sometimes.

3rd model, still WIP, struggling with it, using multiple references, with conflicting lighting.



Anything easily fixed or?

All three models, side by side:



All comments/critics are welcomed.

EDIT:
more messing

12
General Discussion / Re: Game Developement
« on: January 20, 2013, 06:53:51 pm »
I think it is very easy to start programming games today with all the tools available, both free and charged, from heaps of free resources, demos, tutorials, to superb 3rd party libraries for sound, physics and graphics effects. Game dev kits (or SDKs) are another level of making it all easier.

I always considered programming the least challenging and least talent-requiring part of game development. Again, it comes down to what you want to accomplish by learning to program, like if you want to do it professionally and, I don't know, develop your own 3D engines. Also, maybe developing a specific engine like the one in The World of Goo might be problematic.

But in general, supporting/putting into reality your gameplay design, writing, art and composing talents with programming/using game dev kits is easier that ever before and the least problem in game development, in my opinion.

13
General Discussion / Re: Game Developement
« on: January 19, 2013, 11:41:49 pm »
Yeah, seen that video earlier. Excellent stuff. Many programmers ignore the need to polish their games...or which is usually the case with them...interactive toys.

I use FreeBASIC for programming, atm. I think its built-in graphics library is the best thing ever for rapid development of 2D games, if you still want to stick to using a programming language and not a game making tool. But then again, I might be biased here.

I agree with Ashbad here, you should add a category for music.
FMOD - a popular 3rd party lib for playing audio in your programs
Fruity Loops Studio - great stuff for producing music on your PC
Audacity - great little utility for fast cropping, cutting and simple editing of sound files

14
Pixel Art / Re: [wip] Humanoid Mecha C+C please
« on: January 19, 2013, 10:15:05 pm »
I would agree with Arne about curves. Very nice work on many places in that sense.

I would suggest a more dynamic pose. There's just something too wooden about it.  What are you trying to convey with it? Perhaps you should dry to redesign the legs, with them slightly bent. Something like this: http://onlyhdwallpapers.com/wallpaper/optimus_prime_attack_pose_desktop_5040x3600_wallpaper-234158.jpg

15
General Discussion / Re: Big boobed characters in video games
« on: January 19, 2013, 06:18:46 pm »
I think Seiseki was provoked by that Feminism 101 link, as well as I was. Internet is full of these sort of opinions, in the form of blogs, articles or motivational pictures, where obesity is celebrated/supported/defended.

There is something weird going on in "free societies", where most of use agree that everyone is entitled to their own lifestyle (as long as it doesn't hurt anyone) and opinions, only in the same time too many believe that these opinions shouldn't exists in form of criticism of someones poor or unhealthy (in critic's opinion) life habits.

Freedom comes with a cost. And the cost is being criticized. Deal with it!

And I could get back to the original topic. I think we, in western societies, achieved almost the maximum in equalizing the right of men and women in front of the law, which is really all the state (an organized community) can do, where even women are often favored (like in child-custody disagreements). Now how we portray women and men in works of art, really shouldn't be more than a discussion of good or bad taste. Sexualized female characters are far from something we can call absolutely wrong or right. Well, some here are so sure to call that sort of thing wrong. I think they have issues. Now portraying women as evil/stupid or characters that specifically murder women as heroes would already be a worthy topic to discuss about, but we are far from anything like that predominating in our works of art.

16
General Discussion / Re: Big boobed characters in video games
« on: January 18, 2013, 05:23:27 pm »
I could spend whole day punching holes in that feminism link. What does obesity has to do with feminism? The woman obviously has issues with her weight and then claims society has issues with weight because it imposes (is contaminated with) unrealistic standards on looks, specifically on women. I stopped reading there. Obesity is a complex problem that needs to be dealt with (not ignored or even celebrated), and the problems about it are only partially related to it degrading someone's appearance. Do you see it in the animal world? But I digress...

As much as women are objectified as sex....well, objects....equally men are simplified and reduced to alpha males, self-assured, ridiculously muscular and generally...to scarface badasses.

I claim men are the object of shallow and unrealistic ideals forced by the general taste of gaming audience (of both sexes), equally as women, only of different nature.

17
General Discussion / Re: We released the demo for Pimps vs Vampires
« on: January 15, 2013, 08:00:12 pm »
I'm not against this tile by tile movement by default. But in action games involving shooting....yeah, then it's a downer.

18
Pixel Art / Re: New here and in Pixel art aswell.
« on: January 15, 2013, 06:01:00 am »
Quote
What samller steps do you suggest?

Simply saying that learning while developing graphics for a specific project is not such a good idea if you final goal is to be a professional pixel artist. IMO, if you aim to become a professional you need to develop and practice pixel art specifically to improve, which means producing nondedicated pixel art and also working on your drawing skills, which might even mean putting pixel art on the side for a while.

19
General Discussion / Re: We released the demo for Pimps vs Vampires
« on: January 14, 2013, 11:50:07 pm »
Tile by tile movement, and lack of north/south facing was a downer.

I like the main menu art work.

Do you plan to implement pixel by pixel movement?

20
Pixel Art / Re: New here and in Pixel art aswell.
« on: January 14, 2013, 11:10:44 pm »
Everything on the side, I think you are on a good road with replicating that palm tree. Finish it. I don't think you need bananas, at this point. But if you insist on them, think about their shape, shadow that falls on them from the leaves, or the light that casts on them from the sun. Add more juice to them. Something like this:



This is only to illustrate my idea. I, myself, am still a quite poor pixel "artist". There is some conflict of styles between the bananas and everything else in my edit.

It all depends on what you want to accomplish with your pixel art, atm. Are you making a game? Freeware of plan to sell it? Or you plan to become a professional pixel artist? I personally want to up pixel art in my freeware games, so I allow myself to skip some rules and steps to accomplish my humble goals, but am aware of the negative sides of this approach, like having to re-learn many things.

If you plan to become a professional pixel artist you will need to take much smaller steps.

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