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Messages - Siapran
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Pixel Art / Re: Space Shooter Ship [C+C] [WIP]
« on: January 13, 2013, 07:35:53 pm »
I was going to make a huge animation but I guess an afterburner like that would effectively make it neater and easier to make (perhaps a 2-frame animation on the afterburners?)

thanks for the suggestion

Pixel Art / Space Shooter Ship [C+C] [WIP]
« on: January 13, 2013, 02:47:23 pm »
Hello there!
I am currently working as the main artist for a space shooter project, and I produced these sprites for the player ship.

   [Turret goes on the marker on each ship]

Critique is essential to the progress of a sprite, so I came here to fetch some.
Anything helps. Absolutely anything.
Thank you for reading.

Pixel Art / Re: [WIP] Bedroom
« on: January 08, 2013, 07:08:00 pm »
have you tried lighting a bit the inside of the TV shelf?

Pixel Art / Re: Chasm: Character Animations
« on: January 08, 2013, 07:02:36 pm »
the right foot should be turned clockwise a bit and the leg should share a part in the animation. right now I really feel like the character has a bad cramp in his right leg ><
and the movement is still a bit exaggerated imo. you could get an something better by separating the movement of the head and the chest (so that the guy is actually breathing and not just practicing his flex  ;) )

Pixel Art / Re: [WIP]Dawn on Hobbiton
« on: January 01, 2013, 09:13:56 pm »
Agreed on the hue shift for the rocks.

Don't feel behind because of the color calculator fuss. I'm crazy when it comes to calculators. That's why I have this kind of stuff (also my team won a few programming contests so that's why we have some advanced material to work with).

TI-84 are great btw (dat Axe Parser. I want it)

Pixel Art / Re: [WIP]Dawn on Hobbiton
« on: January 01, 2013, 07:40:43 pm »
Hmm now that you mention it, I might want to alter my rock palette a bit.

Thanks. I have one question though, you said you were making a calculator game. So why use a colored palette for the scene?

Well. I might use this on my brand new FX-CG10, but this was originally for training purposes.
The problem is that I have been working A LOT with ridiculously hard color and dimension restrictions, because I'm basically working on a SSB-like game on our good ol' FX-9860 monochrome 128*64 displayed calculators (I may post these sprites when I'm finished with them btw, and I need some help with animation anyway so you'll see them soon enough).
The main issue was that I completely lost the hand on anything color related (I was doing readability above all work with the monochrome restrictions, and now I need to move on to something more artistic, considering the restrictions are changing with the full 32-bit depth of the FX-CG10 screen). I've got some time on my hands (for once) and I thought some training could do me no bad, so I had a go, and failed miserably, so basically I asked for a hand to help me back on my feet, and thank you to the three of you who helped me.

Well. The moment has passed. Back to work.

Pixel Art / Re: [WIP]Dawn on Hobbiton
« on: January 01, 2013, 11:13:38 am »
Wow that is gorgeous. Especially the grass.
I'll try sticking to mine and working with your edit in mind. Thank you for the help! :)


ok here's my progress so far, I'll work some more on it later (clouds and more detail on the grass).

Still not satisfied with the forest though. Any suggestions?

Pixel Art / Re: [WIP]Dawn on Hobbiton
« on: January 01, 2013, 12:30:33 am »
Thank you for the refference, it's really helpful! :)
I'll be back in a minute with some updated stuff.

Thank you again!


Added patches of grass, flowers, and random depth providers.
Added shade to pavement.
Fixed lighting (again).

Actually I'm having a really bad time shading that house on the left.

What should I do next?

Pixel Art / Re: [WIP]Dawn on Hobbiton
« on: December 31, 2012, 04:18:24 pm »
bump... :(

General Discussion / Re: Official Off-Topic Thread
« on: December 25, 2012, 04:45:33 pm »
I'd really be tempted to tell you to abandon Windows to the profit of Linux, but that would be bitter flavoured and it's not my intention.
The only help I can give you is a link to a pertinent suggestion from google:

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