Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Fingerfoods
Pages: 1 [2] 3 4 5

11
Pixel Art / Re: Faces
« on: March 13, 2008, 12:30:58 am »
The faces on the guys are all the same, and the eyes are both scary and too similar to one another. It's an effective creepy doll collection, but not much else. Start by varying the appearances of your characters.

12
Pixel Art / Re: sidescroller mockup [WIP]
« on: March 10, 2008, 01:18:45 pm »
I want to say that this is the most rad game ever conceived, sir, but I am beginning to get disappointed. You can only run/swim through so many relatively plain-looking levels. The game has enough vivacity to cover a number of mind-bogglingly awesome mechanics. Can we please see Mr. Jerry flying through hula hoops on a penguin? Bouncing on trampolines? Your original image was inspiring, but these updates are feeling tired. I think I would still play it to get high, though.

13
Pixel Art / Re: Ocarina of Time sprites [WIP]
« on: March 06, 2008, 09:00:49 pm »
That's an interesting way to start a drawing (the little disconnected eyes), Rave  :)

Interesting as in not advisable or as in interesting? :P

Your advice is good, but your edit looks very wrong to me. Link's head is more of an above view, then his body switches to front on, then his legs are from above again. :-\ I improvised a little.

Now he's at somewhat overhead view. I think it's consistent enough for me to move on to new characters. Speak any new crits you might have for him, of course.


Started on a Zora and the owl. I don't like the Zora's face head-on, so I added a three-quarters view below it.

14
Pixel Art / Re: Ocarina of Time sprites [WIP]
« on: March 06, 2008, 05:50:14 pm »
Did some general tweaking. His legs are longer now, but he's still cartoony. I hate to ladle blame, but my reference artwork isn't so realistic either. This new version (right) has a much more OoT-faithful pallet now, I believe. Also, I started on eyes for the other characters. See if you can guess some of them. :D

15
Pixel Art / Re: RPG Template
« on: March 05, 2008, 10:30:48 pm »
No chin.  :-\

Also, the outline's consistency should fluctuate with your shading. Make it bolder in those dark places like the neck and groin.

He'd be more interesting with clothes, I'm sure, and your skin tone could probably use some yellow tints or something to make it more interesting.

16
Pixel Art / Re: [WIP] Woman.
« on: March 05, 2008, 10:20:33 pm »
I say yes to the breast. It doesn't even need to be uncovered; but you should be able to see, at least, a curve where the breast is.

17
Pixel Art / Re: Ocarina of Time sprites [WIP]
« on: March 05, 2008, 09:41:29 pm »
Should have waited for that before coloring. I'm still thinking along the lines of 'sprite' and not 'art', unfortunately, and I spent all my time on his head before fitting it with a body.

Gonna do a young Link to go with him after he's fixed.

18
Pixel Art / Ocarina of Time sprites [WIP]
« on: March 05, 2008, 08:58:11 pm »
Started doing Ocarina of Time sprites a few years ago, and it's become a yearly practice sessions ever since.

Today's character is adult Link. I'll try to get around to doing all of the characters.
EDIT: EDIT:

Zora/Owl

19
Pixel Art / Re: Rukia
« on: November 08, 2007, 04:57:30 pm »
Her head is way too wide. :O It wasn't even that fat in the show. And if you remove the hair, she seems to be missing a large portion of head.

The colors are very nice, though. <3

20
Pixel Art / Re: [WIP]RPG tileset
« on: November 03, 2007, 11:17:07 am »
Go work in the industry... I want to play this on my DS. :(

Pages: 1 [2] 3 4 5