21
Pixel Art / Re: [WIP?] RPGish stuff mockup
« on: June 16, 2012, 02:41:38 pm »Ok i'm back!
First, @JonasO
I really appreciate the comments, but i'm not sure my brain could handle it all so i got some questions:
- What did you mean about giving the walls and ground more structure? Detail it a bit more?
- Having no eyes would make characters fit with the scenery i got now? Like in the first post i made?
- Gotta be honest, i didn't understand a thing on the ceiling part.
English isn't my native language, so i have these issues
Ah I'm at fault also. I'm not a native speaker myself and I tend to speak in incomplete sentences. Be sure to ask if something is unclear and I'll try to explain what I meant. Your english is, in fact, quite good.
Here is some edit to illustrate my ideas:
The edit has some problems. Eg the stones which go from front to back don't have a tileable length (7 would be one such length), so I had to place them by hand.
Apart from that, it shows a lot of things, e.g. the ceiling (I see that you did something like that yourself, but keep in mind: if the ceiling is dark, there is a "roof", if it's bright, you're in the open) , making the doors walls and ground more "realistic" and less "plastic". (I tried to styles with the ground: one of them looks a little bit overdone to me).
You should definetly check out diablo I for some really awesome groundwork!
And this is a little update of what i got so far
I'm still unsure about the characters and perspective, some friends said to keep the old ones, some said i should try to fix, but i still couldn't make something nice that looks right. Maybe i shouldn't have started drawing characters in one file and scenery in another. Well, at least i learned something
So i've worked on something else to relax, like the poorly drawn trees (they're fun!) and the pine one looks pretty horrible. Tried giving the trees another color and texture, but i guess these little dots didn't add much to it, and i'll probably keep working with the solid ones.Also, i should note that the game would be strictly tile based, and thats the reason the walls are huge! My thoughts have been enlightened and i'm fixing this (hopefully)
The problem i had is that the way i had made it would leave alot of space between a walkable tile and the wall and the player would go like "hey theres alot of space here why can't i move?". The fix was fairly obvious, but i had to share my happiness.
Now onto fixing that new brix
The archer looks way off while he's aiming. Maybe he could change the angle in which he's standing (only while aiming), then you could get a better angle on the bow.
Your plants (which grow on the stones need a rework - I think the color is too bright, the way they grow is too regular (don't use the checkerboard style) and they partly seem to grow out of nowhere.