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Topics - cheatsguy
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2D & 3D / Experiments with High-Res Tiles
« on: September 29, 2016, 06:10:35 am »
hello everyone  ;D

In my downtime I've had a chance to experiment with making some higher resolution tiles rather than just using pixel art. I'm moderately happy with the results so far but I could use some advice from better artists, for sure. So far all I have is a cobble tile, and a set of tiles transitioning to dirt:


a few notes:

  • tiles are 256x256, and will be used at 128x128 in-game.
  • yes, I know the dirt is just the same texture as the rock, but I haven't gotten around to figuring out how to make it look nice on its own.
  • I'll be making my own normal maps and using lighting in-game, so having lighting on the actual tiles would be redundant at best and bad at worst.

also, a grass texture I'm really not sold on at all:

thanks in advance :)

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Pixel Art / [C+C] Plague Spirit
« on: September 23, 2016, 05:02:22 pm »
Hey, long time no see  :D

I've been working on a game for the past month+ and I've sort of settled on a gothic theme with a bit of dark fantasy stuff. I'm planning on using pixel art for concepts and then translating to vector for the actual game sprites. Here's the first one:

the general idea is that this is an evil spirit wearing clothes of a plague doctor, likely after killing their owner. I'm definitely rusty, so please feel free to tear this one right up, I can handle it  ;D

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Hey everybody, I've been working on a new game that will (hopefully) be called War of the Elements. anyway, there are 12 different unique classes, each of which has different roles, abilities, weapons, etc. I've tried to make some basic ideas of what they should eventually look like, but I'm not sure about them yet. What should I do to make them into a finished product  ??? here are the images:
'Air' class:

'Earth' class:


a big thanks in advance :D

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Pixel Art / Jumping Pumpkin C+C
« on: June 26, 2012, 02:54:45 am »
I made this pumpkin as a low-level mook for my RPG game. he has 4 animation cycles.
Sprite Sheet:



animations:






all intented to be viewed at 2x zoom. C+C welcome!
Also, what should I call him? (puns on jack-o-lantern or pumpkin are preffered)

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Pixel Art / NPC/Character Base/outline
« on: June 09, 2012, 09:54:46 pm »
as some of you may know I'm working on an odd blend of RPG/Metroidvania game that has the overworld of an RPG, but when you enter a battle, instead of being turn-based you actually fight against monsters with different attack styles to help keep the game interesting to the very end. These are two very basic outlines I plan on using for characters and NPC humanoids.
For Males
For Females.
where should I go from here? anything I should do to change the basic outline, or any problems with the heavy black outline? the game overall is inspired by the early Final Fantasy games, so that should give some help as far as style of graphics.

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Pixel Art / Game Hero
« on: June 07, 2012, 01:31:05 pm »
This is my first attempt at making a hero for my game.

if the hair looks familiar, it's rather similar to tsugomo's in his pixel tutorial  :P I can't draw hair very well so thats what i'm most concerned about. Is he too simple?
c+c are very welcome again :D

7
Pixel Art / The Compulsory Tree Tile/Sprite!
« on: June 06, 2012, 05:17:36 pm »
Hey Guys! first time posting something as far as art goes. I'm making a final fantasy-like game and made this tree in my spare time. C+C are helpful! 9 colors, palette at the top(black wasn't included in the final version)

I'm planning on putting this in a commercial game so all criticism helps :D

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