Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - snader
Pages: 1 2 3 [4] 5 6 ... 8

31
Pixel Art / Re: [WIP] Self Portrait.
« on: March 11, 2007, 02:00:13 pm »
http://www.pixelsnader.nl/images/Pixel%20Art/portraitEDIT2.PNG

based on your current avatar i assumed your eyes are both the same size, and at the same level..
the hair looked a bit weird too, like it was drawn and then rotated clockwise a bit
but the biggest item (at least for me) is that its kind of messy, like your current avvy.
there were random highlights and shading spots, which makes you look like crumpled paper more then human flesh (again. i assume you're human)
i most likely killed any resemblance to you though.. maybe post a reference so we can critique on likeness?

for now, keep going, you'll get there.

32
Archived Activities / Re: Pixelator: Round 2 (Rules Fixed)
« on: February 26, 2007, 03:26:24 pm »
buloght voodoos his opponents i think. i won't be able to make anything against him next round either.

33
Archived Activities / Re: Pixelator: Round 2 (Rules Fixed)
« on: February 25, 2007, 09:41:52 am »
wth. i'm not in the submission thing?

i sent a pm 3 days ago.
well here it is anyways. http://www.pixelsnader.nl/images/pixelator%202-J.PNG

allso. i guess if you didnt get the pm, you most likely didnt read i wanted to leave the tournament after this round. if i win, my place goes to the best of the losers. if you please =3

34
Archived Activities / Re: Pixelator: Round 2 (Rules Fixed)
« on: February 24, 2007, 10:11:56 am »
everybody is bursting with selfconfidence i see =P

35
Archived Activities / Re: Pixelator: Round 2 (Rules Fixed)
« on: February 24, 2007, 01:44:10 am »
alcohol!

36
Archived Activities / Re: Pixelator: Round 2
« on: February 10, 2007, 05:58:15 pm »
No animations means NO animations. If he says it, he means it.

*whimper*

37
Archived Activities / Re: Pixelator: Round 2
« on: February 10, 2007, 12:10:47 pm »
wait. not even allowed to make water tiles move up and down (i mean the FULL tiles, so the tiles stay the same) or fences sliding left/right?

38
Archived Activities / Re: Pixelator: Round 2
« on: February 10, 2007, 02:03:16 am »
as far as i see it, you may use a maximum of 40 different tiles, and a maximum of 40 total tiles for the mockup (which kind of kills the idea of tiling =S) and anything layered should ofcourse be on another tile. the heights of tiles are not set, but i dont know  if this means you can choose 1 height that applies to all tiles, or every tile can have a different height

omgbruceleejustwinkedatme

aanyways. i allso think the palette is supposed to be 16 colours for ALL tiles, thus the total set, and there are no maximum colours per tile(well other then 16, duh)

i'm in the dark as far as animation goes. does every frame count as a tile? ir animation even allowed? do animated doors count as life/creatures?

anyways i should go to sleep now i do get to have 2 weekends right? thats the only time i've got a PC

39
Archived Activities / Re: Pixelator: Round 2
« on: February 09, 2007, 08:21:54 pm »
i think the best way to send it in is with a mockup and the tiles as a separate set.

40
Archived Activities / Re: Pixelator: Round 2
« on: February 09, 2007, 04:33:36 pm »
I can't draw in iso metric.
I automatically fail at this.

Snader will end up winning garunteed now.
There's no way I can do iso, I can't get my head around it.

yes my iso is absolutely great.

i think most of use are quite screwed here

i'm just glad that i dont have to create the tilesizes but there's a tamplate ^_^  i LOVE whoever made it, makes it a lot easier. as for Z axis, i think members themselves have a good idea of what are acceptable sizes. besides, if you make the Z's too big, the landscape will not be quite coherent

souly. good luck =3 don't get too worked up though, it's only a friendly thing (i'm not holding ack though =P)

Pages: 1 2 3 [4] 5 6 ... 8