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Messages - Cheetah
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Challenges & Activities / Re: The Daily Sketch
« on: January 09, 2015, 11:26:09 pm »

Not sure about the anticipation in the beginning.

Try reversing his windup so that it looks like he is building up resistance. Winding-up in the same direction he is going to swing kind of make sense, but not if he stops before actually swinging. I think it will be way better.

Alternatively I suppose you could keep it the way he is but go straight from the windup in place to the actual attack without the pause. It would be an improvement on what you have but a very different effect then what I think you were going for.

Pixel Art / Re: 16px platformer
« on: January 04, 2015, 01:24:20 am »
I was liking your run cycle, it had a lot of character and bounce. The sword swing is just so flat and generic though. Right now he is just swing in a straight line down, maybe try to add some left to right motion. So instead of up to down, it is more of his top left to his bottom right. That could be is standing attack, if the guy is running and attacking then he should do a lung or something different.

Also, I have no idea what your game play plans are. But since you already have the character in different amounts of armor you could get rid of the health bar and just have him loose armor each time he is hit. It is a bit of a rip from Ghosts n Goblins, but health bars are stupid.

Pixel Art / Re: 16px platformer
« on: January 02, 2015, 12:16:23 am »
Great improvement on the tree with the cluster study. I'm concerned that you are using too many colors. If you are going for a simple/cute look at such a small size, having less colors often brings up the readability. For instance, the tree now looks amazing with the number of shades per color because it is so large. But the character and the treasure chest look a bit muddy.

However, looking at it at 3x does work alot better. So I suppose just something to be mindful of.

Challenges & Activities / Re: The Daily Sketch
« on: February 09, 2014, 03:36:46 am »
Well I lost my streak, but I definitely feel that this exercise has made some minimal improvements at least. This is pretty close to be complete, I'm just not sure what to do with the background. I know this isn't a wip thread, but if anyone has feedback on how I could put the finishing touches on this I would appreciate it.

Challenges & Activities / Re: The Daily Sketch
« on: February 06, 2014, 09:20:04 am »
Trying to reproduce my last sketch in pixel form, using a four color palette from an old portrait challenge here. I will hopefully finish it tomorrow and I'm actually pretty happy with how it is shaping up.

Challenges & Activities / Re: The Daily Sketch
« on: February 05, 2014, 05:57:50 pm »
I have been experimenting with making isometric game maps for a tactical game in blender. Simple stuff in the realm of 3D, but good learning none the less.

Challenges & Activities / Re: The Daily Sketch
« on: February 04, 2014, 07:08:28 am »
Day 5! Still doing geometric portraits. I tried to do something much larger scale, still just copying a reference, and it didn't go so well. Somewhere around the lower lip it all went to hell. I'm in the process of shading it just for practice, but I definitely need to keep working at these larger ones.

Challenges & Activities / Re: The Daily Sketch
« on: February 03, 2014, 06:01:24 am »
Tomorrow I'm going to spend more time on a larger geometric face. The good news is that I did some freehand portraits and they turned out way better than my original post here, so at least I might be improving.

Challenges & Activities / Re: The Daily Sketch
« on: February 02, 2014, 06:52:00 am »
Day 3! Not as much and rushed, but adding shading did a lot for the image. Though there are a number of errors. Hopefully the Seahawks winning the super bowl wont interrupt Day 4.

Challenges & Activities / Re: The Daily Sketch
« on: February 01, 2014, 06:12:30 am »
I was generally disappointed in my original sketch attempts, so I'm just working on drawing geometric portraits from references. So the following is just a rough reproduction. Enough of these though and hopefully I will have more confidence in tackling my self-portrait again. The final work will likely be simpler than these, in terms of number of planes, and I need a better photo for reference of myself.

@Milokey: It looks great, but I agree with your assessment that the doorway is too boring.
@LIJJ: I'm a big fan of pen, otherwise I over think what I'm working on instead of just doing it.

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