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Messages - G_Dragon
Pages: 1 2 [3] 4 5 6

21
Pixel Art / Re: Back for some more
« on: October 17, 2006, 01:33:34 am »
These all look great, but it seems that some of them are leaning a bit too much forward (The ones that come to mind are the first, second, fifth, and sixth.)

22
Pixel Art / Re: RPG monster - Need crits
« on: October 15, 2006, 07:31:02 pm »
Personally, I think that you should use the gray colour for the image. Either that, or change the colour of the dark parts to better fit with the green. Otherwise there's too much contrast.

Great dragon, though :)

23
Pixel Art / Re: Sprites for my game...
« on: June 01, 2006, 01:49:20 am »
Hey Dave!

Firstly, I hope that you didn't save your only copy in jpeg. As you probably noticed, jpegs blur the colours together when compressing, which is a major no-no in pixel art.
You could probably bump up the brightness on the highlights, and darken the shadows. Otherwise the sprite doesn't have enough definition. As for animating, you can just draw each frame in a seperate part of the image and ask someone to put the frames together for you.

24
Pixel Art / Re: Halo, Advance Wars-style
« on: May 26, 2006, 04:56:48 am »
First of all, I'd like to say how much I love your work. And while I'm on the subject, how do you do the uv mapping on your models?

And onto the sprites! Personally, I think that the angle is fine, and the saturation is a bit over saturated. If this was a gba mockup, or a copy of the Advanced Wars colour then that would be fine. So, I think that you can get away with desaturating the colours a bit on the vehicles. Other than that, awsome job!

25
Pixel Art / Re: Zombie
« on: March 02, 2006, 01:44:34 am »
Well, you have to remember that zombies are weak, except in numbers. What they lack in speed, they gain in massive mobs. So, to combat that, just make sure the engine has enough power to support a lot of zombies. Plus, you could make the gun have a reload time, and such.

Onto the art:
Well.. anything that I was going to say has already been said. Other than that, the sprites are actually pretty nice.

26
Pixel Art / Re: Warning! Evil Teddy Inside!
« on: January 12, 2006, 03:47:02 am »
Even though it's probably hard to see, the teddy is filled with a black oozing substance. I will get to the strings and fix them though. Same with the stitching on the teddy's belly.

27
Pixel Art / Re: Warning! Evil Teddy Inside!
« on: January 12, 2006, 02:49:52 am »
Teddy has been updated. If you can't see the shading, just refresh. Any c&c would be appriciated.

28
Pixel Art / Warning! Evil Teddy Inside!
« on: January 11, 2006, 06:17:18 am »
Long time, no pixel.



My latest creation for the KoS. Still have a lot of work to do, and will be updated relativly frequently.

29
General Discussion / Re: The Official Pixelation Off-Topic Thread
« on: January 01, 2006, 01:52:36 am »
Well, since it isn't the new year for me, Happy rest of the year 2005!

30
Archived Activities / Re: The Official Secret Santa Thread
« on: December 30, 2005, 07:33:18 am »
Thanks Alex. That's gotta be one of the greatest gifts ever.

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