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Messages - Stefano
Pages: 1 ... 6 7 [8]

71
Pixel Art / Re: [WIP]The Invader,Newest project, anatomy reworked.
« on: August 04, 2007, 10:50:22 pm »
I did a quick paintover this morning but didn't have time to post. It contain small changes on the anatomy, perspective, contrast and pose. A lot have been suggested since so forgive me if I'm repeating what others have already suggested.
Anyway, here it is an animated wip of the edit and a still image of the final product.

72
Pixel Art / Re: Small game mockup
« on: July 31, 2007, 01:43:12 am »
A few ideas! Just ideas. I did it for fun. Weee!  :crazy:




73
Pixel Art / Re: Alvizaar Rises
« on: July 29, 2007, 09:32:28 pm »
Outstanding job on the colors IMHO. Since I know you're not a beginner, I'm doing an edit on some anatomic issues that I think might be improved (quick edit):



Since this creature seems to be a humanoid, I think some of the muscles could be better placed/shown to improve the composition.
The head and arms seem to be just hanging, like the creature is being lifted from a string around it's torso. It might be a good idea to show he's trying to maintain posture, with mildly contracted muscles/bent limbs.

Great job! I hope it helps.

-Stefano.

74
Pixel Art / Re: [WIP] RPG Character
« on: July 27, 2007, 11:45:16 pm »
First, I'm glad you guys liked my edit.  :D I still think it's a bit too much time for something just meant to show a few techniques (and as Feron have mentioned, one might feel discouraged to go on. But it's so much fun! ;D ).
Although is good to know that an artist I respect thinks 1/2 hour is cool.

Obsidantion: I don't think you should worry about gobbling it all up at once, but IMHO you should start with:

1. (in this case) researching the human anatomy.
----Google for resources and remember you own one of these! Stand in front of the mirror and move your head so you can understand how muscle/fat/bones show on the surface of your skin. Then how light affects it.

2. Pixeling techniques (videos: this topic have helped me a great deal in the last weeks of learning)
----a. coloring -> This is THE place to learn. Adarias, Helm, Arachne... many topics covering the art of picking a good palette. Check this out!
----a. AA -> there are some seriously cool topics on this subject, right here on the forums! Derek Yu did a great job explaining this.
----b. shading -> When I was starting, I used to render basic 3D volumes/light sources, oppening the image on photoshop and turn it into pixel art without tracing or using the eyedropper tool. Again, Derek yu explains how to use dither.

Anyway: be patient, grasshopper. Try not to get too frustrated and keep practicing, because none of the best artists I know learned everything within a week.

Cheers!
-Stefano

75
Pixel Art / Re: [WIP] RPG Character Portrait
« on: July 27, 2007, 06:01:16 pm »
I've spent more time than I should on this (30 min) but anyway, here's my edit.
I guess I probably have changed the sprite than I should, but when I first looked at it I thought that maybe giving this guy a more pronounced facial "topography" should look more natural. Meaning: I've pushed the eye sockets and mouth into the head and pulled the nose out, so it would look more protruded. I have also changed the hair to a less puffy volume, with more apparent individual hair clusters.

Additionally I gave him eyebrows and adjusted the highlight color to a less bright tone.



Again: I've changed more than I should. Sorry.  :(

76
Pixel Art / Cave background...
« on: July 17, 2007, 05:56:28 pm »
First of all, greetings to all of you guys. Some cool stuff you've got going on here.  ;)
I've already seen some familiar heavy-weights champions from AGS and on top of that, after all the great stuff I've seen here, I think this is the place to improve my skills.

Anyway:
I did a silly pixel background for the next Sprite Jam competition that I'll be hosting at AGS forums and it turned out to better than I expected.
I'm not saying it's the most beautiful background ever (:P), but despite of that, I think it's at least worth some critics and comments so I might actually learn something from it.

The title of the competition will be UnderWorld. It's supposed to be the entrance to a strange world under the earth, filled with strange creatures and lit by bioluminescent mushrooms.
I know I could add new elements to spice the scene up (the mushrooms, crew entering the cave, a hiding creature, etc) but it had to be a quickie, so apart from that what would you do to improve it?



Thanks.
-Stefano

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