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Messages - zubby
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Pixel Art / Re: [WIP][CC] Ancient Temple/Tomb 2D sidescroller tiles
« on: October 20, 2021, 10:58:30 pm »
I spent ages trying to get this side angled brick tile to look good, not happy with the result still.

cleaned up the mock-up a bit, i'm procrastinating making a start on the wall relief... looking at it here, I think the way the floor ends at a trapezium(?) doesn't really work at all.

Pixel Art / Re: [WIP][CC] Ancient Temple/Tomb 2D sidescroller tiles
« on: October 20, 2021, 06:20:43 pm »
I did a bit of plastering on the brickwork... think it looks a bit better now without so many cracks.

And I've been thinking about how I want the image as a whole to look. The original idea I had was a sort of "Hanging Gardens of Babylon" level, there's a level like this in an old game maybe DOS era that I just can't remember/find the name of. Anyway while googling to try and find that, I found some nice images of Assyrian statues/reliefs and thought they would be good reference material:

excuse the rough sketch. I was playing super metroid last night so the hud/player proportions are lifted totally from there. I was thinking that the reliefs on the walls would be edge-lit by the torches on both sides, and would always have a torch either side so that they could be used throughout the level.

the idea for the statue in the middle is for it to be set a bit back in this sort of spike-pit canyon which goes back infinitely into darkness. maybe a bit ambitious :P I also realise this is more of a underground tomb than hanging gardens of babylon but eh

Pixel Art / Re: [WIP][CC] Ancient Temple/Tomb 2D sidescroller tiles
« on: October 20, 2021, 02:49:09 am »
I think I want to start over (still aiming for a mock-up as a final image) with the same theme in mind, some sort of temple ruins, with a deep blue sky, maybe some grass and vines growing over the ruin walls. I made a wall tile with a couple of variations. I'm definitely going to go back in and remove some of these cracks as I didn't realise how obvious the repeated shapes would be once I put them together in a wall - there's a really ugly grid pattern that appears because of that crack. I think the variations might stand out too much, too.

i made the tiles first in the brown colour pallette and then tried out the more contrasty sandy pallette after, as I'd like it to have a more contrasty super metroid/castlevania vibe

Pixel Art / [WIP][CC] Ancient Temple/Tomb 2D sidescroller tiles
« on: October 19, 2021, 10:25:55 pm »
Hi all,

I've been a lurker on this site for many many years now looking at all the amazing work done, but I finally bought aseprite last night, and so this is my first serious attempt at making some pixel art. any tips/cc very welcome

I didn't really think about any theme while making this, I was just following this tutorial and wanted to make something more to my taste. I had cave story's angular/repetitive rock tiles in mind when i made the initial centre rock tile, but I didn't look at any screenshots until after and I realise now that mine repeats on a much smaller scale than cave story. The square block tiles I made after looking at the cave story screens as i thought they were a nice way to add variety in, but they're not that well integrated yet i think.

i'm using Arne's 32 colour pallette, and the orange in the rocks is there just because thats the colour I started sketching out with and kinda liked the result last night. I'm not so happy with it now I look at it again so my first edit tonight has been getting rid of it

i started on some ideas for background tiles for a mock-up... struggling a little to get a nice contrast/ background with the remaining colours in the pallette. I do really like the rich purply blue though. Don't know if I actually want this wierd aqueduct thing as the background, that idea was shamelessly taken from looking at the castlevania critique thread on here.

here's my edit so far today - trying to get rid of the orange (only worked on cleaning up the central rock tile in this image):

it seems pretty quiet on pixelation these days, but i'll keep updating as I go along.

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