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Messages - Opacus
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1
Archived Activities / Re: Secret Santa 2018
« on: December 25, 2018, 12:25:24 pm »
Thanks Opacus, as usual I got the nicest one :D

So much lovely stuff again... I enjoy secretly opening all the presents, but I wrap them up afterwards so nobody will ever know

Merry pixmas everyone! \o/

My pleasure! Though I wouldn't say it's the nicest one! Not a big turnout but quality stuff this year. Yours is excellent.

And thank you so much KoiKidd! I love it. Fantastic palette and really beautiful, simple forms. Great atmosphere with those little animations.

Merry Christmas guys!

2
Pixel Art / Re: First time animating a walk cycle - help!
« on: December 02, 2018, 12:12:54 pm »
I'm putting together a base for a character that I want to animate but boy am I having trouble getting the walk right.
What is throwing me off so much? Something about this isn't clicking into place for me. I've been looking at so many references and I still can't seem to get the walk right after so many iterations. Help!











First off, don't worry about not getting a walk-animation right first go. It might be one of the most basic human functions, but it's also notoriously difficult to animate.

Thought a lot of good points have been made, I think you might also need to step back a bit and think of the basic principles of animation. I presume right now you draw a frame, then draw the next frame and so on? (The way the animation looks seems to suggest this.) Because if so, I'd recommend working with extremes and filling them with in-betweens later on. What you basically want to do is start with an animation with as little frames as possible; the most extreme positions needed to convey a walking motion. When you have those correct, add more frames to smooth it out. This way you start with an outline of the animation and have way more control over it.

For a walk animation, I'd start of with the contact position, where the legs are furthest apart and both feet touch the ground. Then move on to the passing position, where either the left leg passes the right or the other way around. Then you should have the most basic 4 frame walk animation. After that you can add the up and down positions, which fit in between the passing and contact positions. And as GDawgTheFab (who would definitely get my vote for username of the year if there was such an award) pointed out, head movement is vital, hence the 'up' and 'down' terms, where the head is at the highest or lowest point.

To make it all a bit clearer, here's an image from the fantastic 'Animator's Survival Kit':



There you can clearly see all the positions I described. So start of with the most extreme positions and add more frames to make the animation smoother as you go along.

Further, I'd like to suggest focussing on a completely side-view character while getting down the basics. A walk-animation is hard enough as it is and you're not doing yourself any favours by working in that difficult semi side view.

And finally, it might be a good idea to start of with the basic 4 frames I described (contact > pass > contact > pass), posting that here for feedback, and after you know you've got that right move on to adding more frames. The less frames you have, the easier it will be to make changes. And the better the basics are, the easier it will be to add good in-betweens.

3
Archived Activities / Re: Secret Santa 2018 Sign-Up
« on: November 28, 2018, 05:02:50 pm »
Everyone dislikes anime for some reason  ???

Always surprised by this too! Seems to be some general disdain for anime in the pixel art scene. Always been this way far as I know, anime's been the most named 'dislike' at Secret Santa for as long as I can remember. Haven't people seen Ghost in the Shell, Akira, Evangelion, Mushishi, Samurai Champloo or Cowboy Bebop? So many great anime out there if you know where to look. The ones I named largely steer clear of the over the top typical big-bright-eyes anime style and opt for a more mature style too.

Though I have to say, while I like anime, I probably would dislike getting a portrait of an anime character as Secret Santa present. A background scene from Akira or Ghost in the Shell though? Yes, please!

4
Archived Activities / Re: Secret Santa 2018 Sign-Up
« on: November 22, 2018, 12:21:58 pm »
It's been way too long since I pixeled, and for the first time in years I have a calm December, so count me in!

Stuff I like:
  • Science fiction: cyberpunk, steampunk, dieselpunk, dystopias and utopias, bio-mechanical stuff
  • Mechs, anything from US/EU style clunky war mechs like Mech Warrior, to hyper stylised Japanese mechs like Gundam (though I think my love for mechs is kind of a given by now :))
  • Spaceships, space stuff in general
  • Game mock-ups (shmups, rpg's, metroidvania, Zelda-like adventure games)
  • Beautiful, fantasy rich landscapes
  • 80's revivalism
  • Mythological stuff and crazy creatures
.

5
Challenges & Activities / Re: Hexquisite Corpse III
« on: March 22, 2016, 05:13:02 pm »
This is amazing guys, exceptional work. Such a joy to pluck out all the little details. I could stare at it for hours.

6
Archived Activities / Re: Secret Santa 2014
« on: December 26, 2014, 11:44:16 am »
Holy crap Opacus, that's such an awesome gift! I don't know how you knew I loved shovel knight, I didn't think I had anything written anything about it on the internet.(Unless you went all detective and searched my steam account) Thank you so much!

Great results this year guys!

Really glad you like it man, was my pleasure!

Awesome about the Shovel Knight: it wasn't actually even supposed to be that, but simply a mech/knight hybrid. (Since you liked robots, fantasy and hybrid animals I thought you might enjoy more hybrids.) But I looked really closely at snake's Shovel Knight remake for inspiration, since his shading is so good and, well, everything he makes is beautiful. So it makes total sense. I'm gonna call it serendipity :)

And thank you for the great gift, Speedy! Merry Christmas man!

Once again, really nice stuff this year. Always a pleasure working my way through all those links.


7
Archived Activities / Re: Secret Santa 2014 Sign-Up
« on: November 17, 2014, 04:25:34 pm »
Count me in, can't miss out again.

I like science-fiction, space and the exploration thereof, robots & spaceships and the like, post-apocalyptic stuff, skulls, geometric shapes, optical illusions, deep-sea creatures & insects and invertebrates.

8
Archived Activities / Re: Secret Santa 2013
« on: December 27, 2013, 04:33:47 pm »
Mission Accomplished.


for the emperor.

It is better to die for the emperor, than live for yourself.

Seriously though: that is way neat.

9
Archived Activities / Re: Secret Santa 2013
« on: December 25, 2013, 10:23:22 pm »
Ah, such lovely gifts! Some really beautiful pieces here. Very sad that I was unable to partake. Still completes my christmas to browse through the list.

wolfenoctis and Dex: you really outdid yourself.

10
Pixel Art / Re: Monster with an Axe
« on: March 09, 2013, 10:17:31 am »
I agree with what you were saying about the hand position Pypebros. And that on top of it reading pretty flat
as pistachio said I tried to shift the pose a bit. I got rid of a red and added something that was a little more purple...
Looking at it now, it still reads as just a red.


And daaaamn! That edit is pretty hot pistachio, you've been bang on pointing out some of my issues. Much appreciated.
Honestly I didn't think you could be that "messy" and still read so well with pixelart, everything I've been using as inspriation/reference
has been so clean-cut.

A palette question, I've been trying to work with pretty low counts. But do you guys create a palette for a piece and 100% stick with it
or treat it like a painting till its done and then start reducing the excess? Probably a question of individual process, but meh I'm curious anyway.

Good edit indeed, and nice progress (:

Think you should look at the legs of pistachio's edit a bit more. The way the front leg is now
bent forward is a bit too much, I think. He'd look more imposing and threatening with his knee
bent a bit. Colours are also getting a lot better, though right now they feel a little fragmented,
but I can see it's still rather rough.

About the low colour counts: I personally make a colour palette gradually, while working on a
piece. Making it all upfront doesn't allow for much dynamics in the colours and it confines you
in your process quite a bit. However, sometimes this can be a fun challenge, as seen often
with C64 palette's, or Arne's popular 16 colour palette. In the end it's just what you feel like,
really, or what you think fits the piece best.

Either way, it's always a challenge to use little colours and it's usually best to keep tweaking
it throughout the painting, whenever you feel the need.

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