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Messages - goat
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11
General Discussion / Re: Introductions
« on: December 19, 2006, 09:06:37 pm »
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Grunge <<<<<<<<<< Heavy Metal

I agree, I meant "grunge" more in terms of appearance than the musical genre.  I hate using "grunge" to describe music because it seems to be a notoriously tough genre for people to classify, and most bands that people call grunge can easily be put into another genre anyway.

My roots are in heavy metal*.  I enjoy several other types of music for different reasons, but nothing else, NOTHING, can match the feeling it gives me.  You, being metal, know of what I speak :p

*to make sure we're both on the same page here, gimme some bands you'd qualify as heavy metal :P

edit: OBLIGATORY ON-TOPICNESS: hi new people!


12
General Discussion / Re: Official Pixelation Off-Topic Thread
« on: December 19, 2006, 08:02:53 pm »
Kon's a troll :P

13
General Discussion / Re: user names...
« on: December 19, 2006, 08:01:02 pm »
yes, the left one.

14
General Discussion / Re: user names...
« on: December 19, 2006, 07:54:09 pm »
goat was my nickname in high school.  however, the reason it became my board name is the result of the following evolution:

it was originally superghost, which is a term used among my circle of friends to describe a specific technique of.. "self entertainment"

then I shortened it to supergoat, because nicks on EFnet are limited to 9 characters.  Then I thought, "what the hell, i'll shorten it the rest of the way." when Pixelopolis came about, I was goat.

15
General Discussion / Re: Introductions
« on: December 19, 2006, 01:00:48 pm »
Helm: probably not a meter, but it went from being pretty moppish to nearly touching my ass in that time.  I have really high metabolism, eat like a fat bastard, and in general everyone on my mother's side has really thick hair that grows in extremely fast (my grandfather wore hair about a foot shorter than yours his whole life :p)  I usually just go between getting it cut short and growing out a mop every 2 months.

Plus, and I can't confirm this since I haven't done any reading on it, but a friend of mine (whose hair also grows really, really fast, faster than mine; he goes from a shaved head to his trademark mohawk in about a month) that smoking a lot of pot (which is bad kids) contributes to hair growth, which would explain some of it in both of our cases.

Finally, two things to keep in mind.

1)  Even though my metal genes aren't physically expressed, my grunge chromosomes are raging.

2)  If I was going to lie about the growth of anything on my body, it wouldn't be my hair.

16
General Discussion / Re: Introductions
« on: December 19, 2006, 12:59:58 am »
it took me 3 years to get it that long from a length that terminated at my eyeballs, my hair grows fast.  except on my face, which is a bummer, because i'd totally wear mutton chops that long too :p

17
General Discussion / Re: Introductions
« on: December 19, 2006, 12:40:03 am »
mine was that long in high school

yes, i miss it

yes, i was sexier than helm :P

18
General Discussion / Re: Official Pixelation Off-Topic Thread
« on: December 19, 2006, 12:34:01 am »
I might have agreed at one point, but people toss the words around so much that they've lost a lot of meaning.  Before you decide if doing (or not doing) something is right or wrong, you have to ask yourself: at the end of the day, does it matter? :p if not, then right and/or wrong don't really apply.

19
General Discussion / Re: Official Pixelation Off-Topic Thread
« on: December 19, 2006, 12:28:49 am »
I think right is a word preachy people use to describe themselves, and wrong is a word they use to describe everyone else.

20
I like you to bits, Blick, so here's the straight poop from my experience.  For the record, when I first jumped into paid pixels I was nowhere near ready, and it's only through the grace of the almighty sun god that I managed to stay afloat long enough to have any success at all in it.  Some of what I'm gonna post is negative; I'm not trying to discourage you or anybody else, because what you're talking about is entirely possible and a lot of people do it who are way dumber and less skilled than you or I.

Brief rundown of my experience: did a 2-ish year stint as a fulltime pixelist before enrolling in art school, now I only take pixel contracts part time, and take onsite web contracts full time.  I don't miss full-time pixels much, although when I gave it up entirely I really missed it.  It's probably the most addictive and most uniquely challenging job I've ever had.

For a person without self motivation, is freelancing really a good idea at all? Would being an in house artist be any different?
Without self motivation you're going to crash.  Hard. Everyone has times when they just have no motivation (especially me, as my work ethic is nowhere near ironclad).  Unfortunately, as a freelancer those times will also mean you have no food, gas, or electricity.  The pressure of a development cycle isn't really any easier to deal with in-house, although starving to death isn't as big of an issue.

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My pixel art skills are decent right now, but my drawing is surprisingly weak, would that matter or should I start working on drawing too?
While it's common to be more competent at one medium than another, for the most part art is art. if you think your drawing skills are weak, then your other skills are likely proportionally stunted as well.  I'd put some serious effort into expanding your horizons before I considered a big project where you might be wearing multiple hats, although on a case-by-case basis the only person who can best judge if your skills are right for a job is teh u.

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Are there any companies you would tell me to stay away from?
with a handful or exceptions, most of the "danger" companies come and go (or change names) so quickly that the best way to detect them is to develop your bullshitdar.  The Goblins thread is a good place to start, although it's mostly just something you pick up.  You're a smart lad, I wouldn't worry about it too much, although it does take some time.

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For offers that require relocation, does the company generally pay for the move, does the artist or is the cost at least split?
depends wholly on the company, there are policies from "yes, in full with transient housing in a hotel" to "no, working for us is a priviledge, flee your former home now" to everything in between, including arrangements where you get a relocation budget and if you exceed it, then too bad.

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What programs should I become proficient in?
whatever you need to get the job done asap.  most will expect promotion, maybe gale, at the very least photoshop.  In my experience people are willing to flex on what tools you use as logn as you deliver in the format they're looking for.  If you pixel for long enough you'll eventually run into someone who wants you to use their crappy in-house editor, if not for the actual spriting then for assembly of animations and such, so be ready ;p

aside from those tools, feel free to use any additional ones that you feel comfortable with... it's kind of agreed upon among a lot of the artists i've spoken to that a lot of the "rules" go out the window when you're in the trenches of paid pixel art.  while my hobby stuff is entirely pixel purist, i've been repeatedly guilty of using filters, photomanipulation, and adaptive palette optimization to get the job done in time.  the only people who really give a shit are missing the point (two points actually, one point being the deadline, and the other being my rent :p)

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What should I expect in terms of pay and work load?
There are way harder jobs that pay a lot less, but this isn't easy money, it's a labor of love.  If I had to give any numbers, Adam's are pretty spot on.  You should "expect" what you ask for; this is REALLY important.  While skill, speed, and experience plays a big part in how much a client is willing to pay, how much they actually end up paying depends on what you ask for and how well you stick to that and convince them that you're worth it.  You determine your own worth for the most part, and even people who try to lowball you will understand what good art actually costs... some people aren't out for good art though, and just want cheap art.  That's usually what they get.

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What would you say is the best for constructing a portfolio, a diverse set of mediocre pieces or the ones I feel are the best, but probably would neglect diversity? Perhaps just throw everything in chronologically to show a line of improvement?
My portfolio is incredibly small because once a piece gets to be what I consider old I toss it.  IMO, even if you don't have a lot to show, quality takes major precedence over quantity.  Fluffing your portfolio with pieces that aren't representative of your pro-game isn't worth it as it'll only take one bad piece to turn a prospective client off.

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I suppose that's all my questions for now.
If you have any more, shoot.  I'm by no means a beacon of knowledge on the topic but I'll be glad to offer any answers or better yet help :p

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