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Pixel Art / MSX Remake: Knightmare
« on: September 05, 2008, 10:33:40 pm »
Edit: This is an aged thread right now. Let me post the latest versions here:
Characters: Popolon

Bosses: Medusa, Atropos, Nemesis, Minotaur



Enemies: Blob, Satyr

Tile set

Tile set mock-up

The original post can be found below this text:
Hello there!
I'm doing some graphics for a remake of Knightmare, a MSX game. Action is supposed to happen at ancient Greece, so we are trying to get closer to that atmosphere than the original game was
. The main character, Popolon, is a Greek hero. I don't know what the heck is a Greek warrior doing wearing a horned helmet, but the original sprite had it and we wanted to keep his look
.

I'm also drawing the tileset for level one. I would like to heard your opinion about it. I'm mostly worried about colours combination between the different surfaces. Road tiles doesn't seem to be too integrated with grass and dirt tiles
.

And finally, a mock-up. Not trying to do something beauty. Just playing a bit with the tileset.
.
Characters: Popolon

Bosses: Medusa, Atropos, Nemesis, Minotaur




Enemies: Blob, Satyr


Tile set

Tile set mock-up

The original post can be found below this text:
Hello there!
I'm doing some graphics for a remake of Knightmare, a MSX game. Action is supposed to happen at ancient Greece, so we are trying to get closer to that atmosphere than the original game was



I'm also drawing the tileset for level one. I would like to heard your opinion about it. I'm mostly worried about colours combination between the different surfaces. Road tiles doesn't seem to be too integrated with grass and dirt tiles


And finally, a mock-up. Not trying to do something beauty. Just playing a bit with the tileset.
