Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - dfcastelao
Pages: [1] 2 3

General Discussion / Re: ZX Spectrum info.
« on: February 01, 2013, 05:59:35 pm » is the most relevant Spectrum related page on internet. It is a huge compendium of spectrum related material: software, magazines, etc. It also has quite active forums.

On the other hand, if you are intersted in doing pixel art with Spectrum restrictions, you can find some speciallized tools at I quite recommend you trying SevenUp or ZX-Paintbrush.

Pixel Art / Re: Main character animation
« on: June 13, 2009, 11:42:04 pm »
Just a small comment about the animation: his hair just bounces. It doesn't seems to rotate as the head does.

Pixel Art / Re: MSX Remake: Knightmare
« on: October 26, 2008, 11:24:43 am »
Sorry for the long delay,

I've done some fixes to the minotaur. To be truth I'm not really happy with it, as the axe doesn't seems to be handed properly yet. Btw, I've replaced the other axe with a spear. Quite a cheap trick, I suppose :(.


Pixel Art / Re: MSX Remake: Knightmare
« on: October 16, 2008, 03:38:45 pm »
I've keep working on the Minotaur.

Old vs. New:

I didn't really like how the axes fit on the sprite. Maybe I should try another pose  ???
I would really appreciate your C&C about this (and any other image on this thread :)).

Pixel Art / Re: MSX Remake: Knightmare
« on: October 13, 2008, 03:09:25 pm »
After finishing Nemesis I'm working on another final enemy: the Minotaur. He is supposed to handle a couple of big axes, but I don't really know how to fit them on the image. Maybe I should get rid of the sprite size limit. It's a PC game after all and sprites size is not a very important constrain.

Edit: I almost forgot. The blob is almost finished.

Pixel Art / Re: MSX Remake: Knightmare
« on: October 09, 2008, 02:13:29 pm »
I've keep working on this image: I've added some gadgets to her hands and changed the whole palette. I've been told to rework her hair, with I fully agree. Are there any other notorious flaw that I should correct?

Edit: Finally I reworked her hair and corrected the body posture.

Newest vs. New vs. Old

Pixel Art / Re: MSX Remake: Knightmare
« on: October 07, 2008, 03:43:35 pm »
New final boss: Nemesis

Still a WIP. She will hold a sand clock and a flame sword. C&C wellcomed.

Pixel Art / Re: MSX Remake: Knightmare
« on: October 02, 2008, 02:40:18 pm »
Yep, our team has already done remakes of some MSX Konami games. Let's visit Braingames homepage to have a look. You'll find a very good "Maze of Galious" remake there. We are open to any kind of collaboration, of course ;D.

About the sprite, mmm... he is moving arms and legs in the opposite direction indeed. But... maximum arm movement and maximum leg movement are not exactly in the same frame. Maybe that's what you find strange about it. I can't test satyr animation in-game yet, so I'll keep working on this sprite whenever it's possible to test it :).

On the other hand, I'm working on another final boss right now. She's Atropos, one of the Moirae sisters. I'm completely stuck with this sprite. She will flight waving from left to right and throwing those big scissors to the player. The main problem I have I'm unable to get a decent shadowing :-[ for this one. I'm neither sure about how to detail it too ???

Any help will be welcomed.

Pixel Art / Re: MSX Remake: Knightmare
« on: September 29, 2008, 08:16:45 am »
I think that now I have something that looks like a woman. Finally, I've decided not to follow the path of the monster, but I've had some good ideas thinking about that. I've almost ripped B.O.B. 's tail lightning, your edit has helped me to reduce the color count and made the whole image more coherent. Thanks a lot!

I think that the bulk of the image is finished and it only needs some final polishing. C&C about her is still welcomed anyway :)

New vs. old:

Pixel Art / Re: Atilus
« on: September 29, 2008, 06:34:33 am »
Just a few comments. Hope it helps:

I find the cape movement to be a bit rigid. Try not doing top and bottom "lines" waving parallel.
I also think that the shirt color is too close to the skin one. It makes the sprite a bit difficult to read.
It's me or the hand holding the weapon is a bit out of sync?

Btw, good running animation and charming character. I like it.

Pages: [1] 2 3