Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 32
Pages: 1 ... 50 51 [52] 53

511
Pixel Art / Re: getting back into the pixels
« on: November 16, 2008, 10:46:37 pm »
well, thanks for the edit but you've kinda just done everything i was trying to avoid doing :-[

firstly the 'mouth' is the bottom of his nose (if you check the reference he has no mouth)
at first i had highlights but i opted for a more anime style of shading (like in ghibli movies) with a low colour count
and youve given his face emotion, i was trying to go for a very static face, i'm thinking an emotionless character like the hero in dragon quest 8

edit: made him slightly shorter, new fighting stance and wip spell charge


edit2: spell cast and sword edit


512
Pixel Art / Re: getting back into the pixels
« on: November 16, 2008, 02:57:59 am »

feet edit, and a bit on the shirt

513
Pixel Art / Re: getting back into the pixels
« on: November 16, 2008, 12:42:28 am »
I'm surprised i didn't notice either of those


better? not entirely sure what to do with the left foot

514
Pixel Art / getting back into the pixels
« on: November 16, 2008, 12:14:57 am »
well I've been off pixeling for about a year but I've been lurking here for the whole time, last night i drew something and was surprised at how much better it was than the last thing i'd drawn, seems that practice isn't necessary :D lucky me


6 colours+transparency (2x for all you ff3 users)

C&C very much appreciated, hope i can get around to doing more of this over the holidays

edit:forgot to mention http://www.locustleaves.com/ABsides/21drinking.png as inspiration for the face

515
Pixel Art / Re: Walking Sprite
« on: November 15, 2008, 09:19:10 am »
if you watch more around the neck area it looks really unnatural, like his neck isn't actually attached to the shoulders

516
Pixel Art / Re: Nameless game
« on: November 15, 2008, 08:55:49 am »
nice :) infinitely better than my attempts at game making, just like to point out that when you grab onto the diamonds hes holding on with both arms and still has his gun arm, or is the other 'arm' his head?

517
Pixel Art / Re: Walking Sprite
« on: November 15, 2008, 08:42:34 am »
i think the head turning would help with the current walk cycle, i mean its very exaggerated, nobody really walks with that much arm or shoulder swing, and they don't lift their feet that much either, id say if your gonna go with exaggerated body you have to do it to the head as well.

the legs are a bit short, and i think selout on the tie could use some work.

love the style, especially the hair


518
Pixel Art / Re: Such a Pkmn geek, WTF. D:
« on: June 17, 2008, 08:23:15 am »
i say bring back P.C


519
Pixel Art / Re: Anatomy help... again
« on: June 16, 2008, 07:54:01 am »
i think drawing stickmen is a good way to learn anatomy, its such a simple thing to draw and if you do it enough you will figure out the basic anatomy of a human, then you can start drawing shapes around the lines, a good early combo is circle head triangle body oval arms and legs, then eventually start adding more correct forms.

sorry if it sounds like im treating you like a 4 year old but its how i learnt...

520
Pixel Art / Re: Water-mill [WIP]
« on: June 13, 2008, 07:25:07 am »
because it's a smithy silly! But yeah, the roof looks strange when the smaller is different compared to the big house. Maybe the small roof didn't get enough hay onto the roof therefore showing some wooden bars?

Other than this, daaaaaaamn sweet work! Best I've seen in a long time... But yeah, the peasants head is kind of hard to read.

i just figured because of the water bowl it was a stable, dont see why a farm would need a smithy...

with the whole in the roof shouldnt inside be a bit lighter, its very dark right now.


Pages: 1 ... 50 51 [52] 53